Search results for #Wwise
Find out how we used Wwise to make Step Sixteen over on the Audiokinetic blog! blog.audiokinetic.com/en/step-sixtee… #Wwise #gamedev #indiedev #unity3d #madewithunity #drummachine #sequencer #electronicmusic
Audiokinetic Technical Customer Support Specialist Julie Delisle is in Liepaja, Latvia this week, giving a workshop at Sound Days 2024 on interactive audio and music with #Wwise. If you happen to be in town, we hope to see you there! 🙌 #GameAudio sound.mplab.lv/en/workshops/
🐲 Meet TomSalta, our next speaker at Digital Dragons Conference 2024! 🪪 Buy your ticket tickets.digitaldragons.pl 🟢 Topic: Scoring and Implementation in a Multiplayer Horror Game (The Music of Outlast Trials) #DigitalDragons #DigitalDragons2024 #music #Wwise #HorrorGame
Join our 3D Audio Mixing with #Wwise workshop on May 14th & 16th. Learn how to better leverage 3D Audio (HRTF / binauralization) or multichannel audio systems using Audio Objects. Choose your time zone, link below! hubs.ly/Q02t-CHf0 #GameAudio #3DAudio #GameDev
This week on the blog, Matt Sweeney dives into creating Step Sixteen, a step sequencer app made with #Unity & #Wwise, inspired by classic hardware drum machines like the TR-909 & Machinedrum. Give it a read, link below! #GameAudio #Unity3d @RogueWavesSFX hubs.ly/Q02tZKVw0
Morning spent crafting sounds for Villager Actions in Unreal Engine's Cropout demo. Each sound has its own random container for added variation. Events now seamlessly integrated into the animation timeline. Tomorrow's agenda: mixing! 🎮🎶 #UnrealEngine #Wwise #Cropout
Hi everyone, been a while since I've posted my ambience system here, its nearly finished! I'm just wondering if anyone has any feedback or advice to apply to the project in the final stages. Cheers :) #gameaudio #sounddesigner #sounddesign #unrealengine #wwise
「Wwise GMEプラグイン ― ゲーム内ボイスチャットを次のレベルへ」をブログに投稿しました。ぜひご覧ください! hubs.ly/Q02tSKQd0 #audiokinetic #Wwise #ゲーム音楽
We're happy to share that Audiokinetic Head of Product Simon Ashby will be giving a keynote at the 2024 AES 6th International Conference on Audio for Games. We hope to see some of you there! 🙌 hubs.ly/Q02tMgVq0 #GameAudio #Wwise #Strata
A wise game audio designer once said "to be wise is to work with the Wwise" 🤭😂. Had fun creating a magic spell sound effect layered with Cube's Icegem_blast sfx, imported the layered sfx into Wwise then into the cube game. #gameaudio #wwise #sounddesign
Practicing #Wwise Spacial Audio #gameaudio
One of the projects I'm working on has a perfect scenario for using Wwises Time Stretch with RTPCs - A black hole grenade. Any sound sources in proximity to the grenade are stretched and filtered in real time for the duration of the black hole. #gameaudio #Wwise
#Wwise 2022.1.12がリリースされました! 本リリースには #Unity3d と #UE 4.27/5.1/5.2/5.3/5.4 のインテグレーションが含まれています。詳細はこちらのリリースノートをご覧ください。 hubs.ly/Q02tgjPQ0 #audiokinetic #サウンドデザイン #ゲーム音楽 #スペーシャルオーディオ #VR
#Wwise 2022.1.12 is live! This includes integrations for #Unity3d & #UE 4.27/5.1/5.2/5.3/5.4. You'll find a link to the release notes below. #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic hubs.ly/Q02tg8TJ0
#Wwise 2023.1.3がリリースされました! 本リリースには #Unity3d と #UE 5.2/5.3/5.4 のインテグレーションが含まれています。詳細はこちらのリリースノートをご覧ください。 hubs.ly/Q02t5G_d0 #audiokinetic #サウンドデザイン #ゲーム音楽 #スペーシャルオーディオ #VR
#Wwise 2023.1.3 is live! This includes integrations for #Unity3d & #UE 5.2/5.3/5.4. You'll find a link to the release notes below. #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic hubs.ly/Q02t5ysN0
I think it’s time to move on to something different and more meaningful in my life. I am at that point now. I don’t know what yet, but I’ll figure it out. To be continued… #sounddesign #gameaudio #wwise #reaperdaw #filmsound #musicdesign #thepulsediaries #hidethepotion
Exciting news! At WWISE we'll be offering the NEBOSH International General Certificate. Learn the skills to manage health & safety in any workplace. Email [email protected] today for more. #NEBOSH #healthandsafety #safetycertificate #WWISE #AccreditedTraining #careergoals
A reminder that #Wwise is free for Indies! Full platform access, with unlimited sounds. Find out more in the blog, where Audiokinetic Head of Licensing Mike Drummelsmith explains how we got here. #GameAudio #GameDev #IndieDev #IndieGameDev hubs.ly/Q02sSt0f0
Struggling to train your team in ISO compliance efficiently? At WWISE our ISO accredited online courses tackle the challenge of traditional training methods head-on. Visit wwise-iso-e-learning.com for more information today. #eLearning #TrainingSolutions #WWISE