Nagol Namrof 🌻💀🌻 @dev_dwarf
making a game now and then. view media tab. dev-dwarf.itch.io floating in the endless time Joined February 2018-
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"The stack" is a per-thread address space range, dynamically reserved by a kernel when a thread is created. The reason why "stack" is often presented as preferable to "heap" is that, when using a thread's stack, the expensive part of allocation - address space reservation, and preparation of physical pages for backing the address space - has already been performed when the thread was created. But kernels also provide mechanisms for doing your own address space reservation (mmap, VirtualAlloc), and there is nothing stopping you from using these to do bulk allocations up-front to create your own stacks. This can make common case allocations as cheap as "the stack", but the advantage is that you now control the semantics and lifetime of the stack you've created. Thus, it does not need to be coupled to - for example - the lifetime of a scope or function, as the thread stack is. The "stack versus heap" dichotomy is an unfortunate mythology because it seems to, in practice, communicate the idea that when a thread stack is insufficient for some purpose (allocations must exceed scope boundaries, allocations may need to exceed thread stack limits, allocations require more fine-tuned reserve/commit behavior, and so on), then the only alternative is the heap, particularly for very granular allocations. This is, again, a mythology, and it has confused the C++ world in particular for decades.
std::vector always heap allocates. std::array can't change size. For decades, there's been no standard container that gives you a dynamically sized array with a compile-time capacity limit and zero heap allocation C++26 finally adds std::inplace_vector. Guess where they got the
DUNGEON DIENAMICS MADE FOR GM48 #GameMaker
“A very common strategy I’ve seen in the programming world is thinking of certain desired high-level features, then directly codifying each one as a separate codepath. I call this strategy ‘top-down’ because it begins enforcing constraints on code by starting with high-level requirements. Such an approach would mean that, in the case of user interface rendering, each of the features I’ve mentioned—text, rectangles, rounded rectangles, rectangle borders, rounded rectangular borders, drop shadows, and icons—would all be implemented as distinct codepaths. Each feature is seen as a separate ‘case’ to handle, and the programmer in charge naïvely translates that into distinct cases in the code. “This has a number of possible drawbacks. The first is simply that you may write (and thus maintain) more code to implement each feature, when compared to an alternative world where you got all of the features you wanted out of a smaller number of codepaths. That might not sound too bad for a small number of features, but it is worse than you might first assume. Each ‘case’ is heterogeneous, and so there is a degree of variability that propagates elsewhere, and forces itself not only into the implementation of each case, but also other code that must interact with each case. Any codepath that wants to programmatically parameterize this rendering codepath now must scale itself with the number of cases. For these reasons, I consider each addition of a ‘case’ as a multiplication of code, rather than an addition of code.”
Before You Melt is OUT NOW!
i made a puzzle-platformer about a snowman. coming out this Sunday #gamedev #GameMaker
BEFORE YOU MELT Out on 01.03 on itch.io
free-list-based pools have an weird property people don't talk about - at some point the slot allocation pattern becomes almost random. But there are alternative approaches, which don't use free lists at all. Lately I've been using a multi-level bit pool:
@usgraphics @neurospicy9 I definitely read it as the opposite which surprised me from your account. It read as ""manual"" programming going from a profession to a hobby
Muad'dib - the little mouse. "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path..."
added a main menu to my game
The release date for the exploration puzzle platformer game "Öoo" is set for August 8th! Please consider sharing and adding it to your Steam wishlist! Steam👇
@zack_overflow For number 2, if you give each resizable array its own arena/reserved address space block, you have less relocation than a more standard/std approach.
@TahaTorabpour @SheriefFYI Second this
Hello everyone! I have not been on here for a long time since I’ve been busy working on the game Out of Sight which is releasing today! The game is our take on the concept of “second person perspective” with a mix of puzzles and horror. Check it out if it looks cool to you! 🧸
@Kinix17Games Thanks, I appreciate that. The guy is a prolific reviewer. He has 17000 thousand reviews, all very similar to this one. If anything he's losing his touch a bit, some of the paragraphs are copy paste now it seems.
Big gamedev milestone reached: steamcommunity.com/profiles/76561…
Pursuing Pixels 🐸�... @PursuingPixels
15K Followers 5K Following 💎 YouTube Videos 📺 Twitch Streaming 🎙 Weekly Podcast 💜 Steam Curator 🎮 Discord Community 👾 #PPJJGG Game Jam 🎨 by: @TinyBox11 🐸: https://t.co/54xJN4fWDJ
Stuffed Woombat @wombatstuff
19K Followers 2K Following Mosa Lina. PRODUCER 2021. qomp. 10mg. Gutwhale. ord. Handulum. A lot of other games. Check out my website. he/him.
HumanIsRed @TinyBox11
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loren schmidt @lorenschmidt
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Lorraine🍬 @TRASEVOL_DOG
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dietzribi @dietzribi
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b walter @bwalter_indie
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Frogrammer 🐸 @ms_frogrammer
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al pal @AploveStudio
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O𝖆𝖐𝖑𝖊𝖆... @Oakleaff_
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Richard Lems ☕ @rilemtwit
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ZIK @ZIKBAKGURI
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Craig Smith 👽 Litt... @MartiansGame
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Lulu G @Aleyna86062817
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Mack @MackiePalmer_
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Demetri Spanos @DemetriSpanos
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Fusion Flow 🏖️ |... @FusionFlowGames
447 Followers 2K Following Merge, bounce & flow your way to victory Play. Chill. Repeat. 🎮👇 https://t.co/bdQ8T1A1QN
uugghh!! @uugghhl1
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stone @stonetreebook
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Víctor Rubio i Matur... @VictorRubioMat
424 Followers 3K Following Exmiembro de @Pixel_Voice y ayudo a montar @ResVideoLudica - Avatar de @fantasmiyo -
Cosimo Lattanzio @nastyspaturno
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Finkrat 🇵🇷 @finkrat_
333 Followers 929 Following victor is binding on my isaac till I rebirth 🇵🇷🍉 priv: @finkrat__
sofamire | making Die... @sofamiredev
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Gabrielle Hensley.✦... @hensperiences
3K Followers 786 Following ⠀⠀⠀⢸⣦⡀⠀⠀⠀⠀⢀⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢸⣏⠻⣶⣤⡶⢾⡿⠁⠀⢠⣄⡀⢀⣴⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣀⣼⠷⠀⠀⠁⢀⣿⠃⠀⠀⢀⣿⣿⣿⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠴⣾⣯⣅⣀⠀⠀⠀⠈⢻⣦⡀⠒⠻⠿⣿⡿⠿⠓⠂⠀⠀⢀⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠉⢻⡇⣤⣾⣿⣷⣿⣿⣤⠀⠀⣿⠁⠀⠀⠀⢀⣴⣿⣿⠀⠀⠀⠀⠀⠀⠀
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AMA @archantimini
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TinyPixelDev @TinyPixel82004
3 Followers 15 Following 🎮 Indie Game Dev • Building a 2D top-down game in Unity 🧲 First solo project • Magnet mechanics, upgrades & boss fights Hobby coder → Game Creator | 🇩🇪
Wolf Bо̄ese @_NeueDeutsche
447 Followers 3K Following Gibt es tatsächlich das Böse und Leute, die wirklich die Bösen sind?
genilson goncalves @genilsongo62
2 Followers 345 Following
Puro Dunjon セドゥ... @void_viridian
102 Followers 797 Following FR/EN Made the game Puro Dunjon セドゥーラの約束 available on https://t.co/t1SLToLoSS !
📌TheBoxThinker �... @TheBoxThinker2
648 Followers 7K Following ☂️ Michael | he/him | Greek | 07 | previously @theboxthinker | alt: @theboxthinker3 | please call me out on any bullshit | coward, pseud ☂️
Rhodesgirl1117 @Rhodesgirl1117
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Maxime Adville @AdvilleMax72867
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Kirill Zolovkin @steampanic
300 Followers 523 Following Hi, I'm Kirill, I've been makin games for 20 years. Made #GeonFX and #Gripper. Working on #ILLgame GameMaker is a fire of my loins.
Mrmo Tarius @MrmoTarius
40K Followers 1K Following I make things! Procedural, sandbox and simulation stuff fascinates me to no end. If you like what I do, please consider supporting me at https://t.co/CSzVtDblEz ☕
Pursuing Pixels 🐸�... @PursuingPixels
15K Followers 5K Following 💎 YouTube Videos 📺 Twitch Streaming 🎙 Weekly Podcast 💜 Steam Curator 🎮 Discord Community 👾 #PPJJGG Game Jam 🎨 by: @TinyBox11 🐸: https://t.co/54xJN4fWDJ
Stuffed Woombat @wombatstuff
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HumanIsRed @TinyBox11
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unlucky chloe @SuperBlizzard
14K Followers 51 Following 🏳️⚧️🏳️🌈she/her | chloe | make game as OWCH | https://t.co/Oxmhcrmjls | https://t.co/sI8aFHnRNX | arcanist @DANGERHEARTDEV | email is helpmeowch at gmail
Lorraine🍬 @TRASEVOL_DOG
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dietzribi @dietzribi
14K Followers 7K Following Made Toodee and Topdee Wishlist UVSU: https://t.co/M6yTomB3FZ Follow my Steam dev page: https://t.co/o7rFyNx3dB Discord: https://t.co/1ayrkvSDzP
b walter @bwalter_indie
4K Followers 355 Following Teacher, hobby #gamedev using GMS 1, #LDJAM participant. Making games, drawings, animations, and cetera. https://t.co/6HHXjzQ81h
Frogrammer 🐸 @ms_frogrammer
5K Followers 938 Following ⌨️ 20 yo froggramming games 🐭 Pipsqueak! https://t.co/38RB3PLm3M 🐸 Join Frogwell! https://t.co/jrhmw5Bri7
Johan Peitz - picoCAD... @johanpeitz
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Michael Labbé @frogtoss
992 Followers 3K Following Canadian entrepreneur and developer. Building Grain DDL.
Evan Applegate @youwillmakemaps
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Zack's Lab @zackslab
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elias @ElijahYilma
2K Followers 253 Following Edtech | AI | Engineering | Memes l Shitposting Check out my interactive book on Algorithms → https://t.co/IcyaKLBwrL
Solas @solas_na_greine
74K Followers 1K Following 'Jesus saith unto him, I am the way, the truth, and the life: no man cometh unto the Father, but by me'. Jn 14:6
Apoc @apoc_dev
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P1PE @P1PEGraphics
42K Followers 57 Following Illustration, Animation / 多摩美術大学統合デザイン科 B4 / Works:LE SSERAFIM, Mori Calliope, 第四境界, なえなの, Universal Music, hololive,『ILLUSTRATION2025』『VISIONS2026』掲載など
Yadin Soffer @yadinsoffer
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Luke Bayes (Eight Amp... @lukebayes
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かーたー @carter_control
3K Followers 225 Following 「MATLAB/Simulink による・・・」「倒立振子で学ぶ・・・」の中の人 YouTube動画:https://t.co/hefkOcATJR 卒研動画:https://t.co/l4KjqhDRfz 記事:https://t.co/Ou145JNJUy
❍ @LatticeParable
14K Followers 1K Following All drawings based on my experiences as a parent |💍 @bigballergirl | 31
Gudocher @9ud043r
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Marcelo Samsoniuk @samsoniuk
4K Followers 443 Following #kilocore #RISCV #DarkRISCV #68K #VLIW #DSP #FPGA #Verilog #C #AWK #ASM #VHDL #HPC #GPU #memes #cyberpunk #jokes
Mack @MackiePalmer_
2K Followers 250 Following Chilling in spite of snow and rain and heat and gloom of night. Dont bother DMing me, this site is cooked.
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Baros 🗡💀 Wishli... @barosaros
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jpegtan @jpegttan
5K Followers 208 Following 💾 𝚎𝚝𝚑𝚎𝚛𝚗𝚎𝚝 𝚠𝚒𝚛𝚎𝚍 𝚊𝚗𝚘𝚖𝚊𝚕𝚢 (✿◡‿◡) · art tag: #jpegtanart · i talk about games · artist, vtuber & video editor · model by: @gameboiGeorge
seraph_engine @seraph_engine
6K Followers 383 Following music + sfx for video games. Nophenia + above eden + RGB:Execution + Esurient + Chasm Shift + UTTER INVERSE + more
Cliff Click @cliff_click
5K Followers 0 Following Creator of the HotSpot JIT, writing compilers since age 15, low-latency GC, Big Data, ML & AI, concurrent and distributed algos, PhD, 20+ patents, father of 4
Shimazu.S @ShimazuSystems
9K Followers 1K Following I am Savannah | unconventional + pfp actually me | most my stuff is on my site | Founder, Federated Industrial
Dan Hollick @DanHollick
46K Followers 387 Following design engineer @cursor_ai. writing a book about software at https://t.co/dFGw9eLRQM prev: @tailwindcss, @raycast
Lensform @dearlensform
555 Followers 499 Following sensor-realistic imaging & OpenCL struggle tweets from @lwwwwwws
Eli Hughes @emh203
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Ben @B_Garelick
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𝐬𝐨𝐯 @sovietsoleri
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Hyperion @Ortgeist
54K Followers 1K Following Personal curation and thoughts on art, interior design, beauty. No AI. Brit in Korea.
thebes @voooooogel
21K Followers 1K Following ꙮ there go the ships, and there is that leviathan ꙮ blog/art/fiction/games: https://t.co/aykxqKiXfu, llms @acsresearchorg ꙮ 💞💍📝 @holotopian, she/they 🏳️⚧️
チダルマくん @chidarumakun
53K Followers 2 Following マンガ家林田球情報公式アカウントです。主に『ドロヘドロ』と『大ダーク』の情報をチダルマくんが発信します!ご質問、お問い合わせにはお答えしておりません。
Hashimoto/3D @Hashimoto_845
9K Followers 73 Following Blender / CLIP STUDIO Links ▶ https://t.co/nSOhR1TLfi
hby @hby_stuff
33K Followers 415 Following pixelart ドット絵 gamedev Instagram: https://t.co/jK9R5NxgS7 Itch: https://t.co/2ACk5ZqYLL Twitch: https://t.co/gyMZSwhILM Comms closed.
Ash Vardanian @ashvardanian
3K Followers 458 Following Building @unum_cloud since 2015 · Investing @aal_vc · author of USearch, StringZilla, NumKong - some of the world's most widely used open-source infra
IODINE 👁️ @iodine_x64
6K Followers 694 Following WEIRD CREATURE. I made Burden Street Station: https://t.co/7AyDawtRAT
Dan Advantage @DanAdvantage
5K Followers 1K Following Uncursing RL! Puffer: https://t.co/I05z5ZkhnK Agnostic Experimenter @ Clipfrac LLC Paper: Pokémon Red via RL My backstory: https://t.co/alUo89clnc see details!
Temu Oppenheimer @1llegalEngineer
17K Followers 480 Following need CNC or sheetmetal to spec and fast? https://t.co/h10YH0sL0C I do projects with: ionising radiation, criticality, diy explosives, long range drones, rockets
rob!! 🩵🩷💜 @bobacupcake
27K Followers 902 Following rob ✧ he/they ✧ game dev!! ✧ art + music too ✧ 💌 [email protected] ✧ ✧˖°☆♡ max level girlfriend lover ♡☆°˖✧ ✨💙 ✨ art only @bobacupcakeart




































