Precisely why @Tesla_AI is so successful. When I joined Autopilot, we were ~120 engineers and over 4 years, the strength grew to only ~200 engineers. Either hire A+ engineers or don’t hire at all.
Precisely why @Tesla_AI is so successful. When I joined Autopilot, we were ~120 engineers and over 4 years, the strength grew to only ~200 engineers. Either hire A+ engineers or don’t hire at all.
@deshrajdry @Tesla_AI Bethesda used to keep their teams at 100 I believe when making Oblivion and Skyrim. Same for Hideo Kojima with Death Stranding. When other studios that made lackluster games like the 1000th Assassins Creed games had teams of 600. Smaller highly competent teams > large teams.
@deshrajdry @Tesla_AI What he describes is similar to my experience at HP in the 90's (pre-Carly). Management by walking around and the open door policy allowed information to flow. And high-level people would often engage in detailed technical matters.
@deshrajdry @Tesla_AI Few more years to this!
@deshrajdry @Tesla_AI Promising FSD that can drive from LA to NY 10 years ago and still not delivering is a sign of "low performance".
@deshrajdry @Tesla_AI bro maybe we can sort out those autowipers