I recorded a 12 minute video last week talking about how working with artwork sucks and I am going to be making a text game next! Then I spent about 5 hours today creating this title screen lol! I do like how it turned out though 🙂 #gamedev
In every game project so far, I've struggled with artwork. I'm a programmer so I always rely on other people's art for my game. It's frustrating and so for the next project or two, I'm going to bypass the artwork and just make text based games! #gamedevyoutu.be/4IP5xL3rTrs
Forcing myself to literally sit down and write out features, architecture, design ideas for my game before starting coding. It's hard! I'm using to just diving in but I know that would be a mistake! #gamedev
I'm at a point where I feel ready to start working on a commercial game! Scary stuff, but I've made 7 tiny games now and I'm ready for a bigger challenge. I'll spend more time on research and prep work, so I don't end up just making the wrong game, or endlessly refactoring.
After 6 months of procrastination I have decided to cancel my game Sugar in Shadows rather than try to finish it. I have mixed emotions and made a very long rambly video about it! youtu.be/8aIcq4pQPTM#gamedev#indiedev
Working on a keypad access system for the latest challenge in Code Monkey's #gamedev practice lab. I'm really enjoying this one! 😁 #WIPWednesday#MadeInUnity
So you built a JSON save / load system for your #Unity game and everything works on your device but when you upload to the web eg #Itch now the save isn't being loaded anymore? Well, this is the fix and it only takes one line of code! youtube.com/watch?v=R-vEGK…#gamedev#tutorial
After 4 months of procrastination I finally managed to resume work on Sprite Breaker and get it into a playable state and publish it on Itch! It's not finished, but it's just about playable. I wrote a blog post about this procrastination issue I had. rheyan.itch.io/sprite-breaker…
I've been struggling to finish two games that I started months ago, I don't know why. Is it possible that the act of finishing and publishing a game is actually a SKILL that can be practiced and learned? I want to find out! youtu.be/2NMXqkV4h1E#gamedev#indiedev#unity
For CodeMonkey's latest #GameDev Practice Lab, he's challenging us to create a traffic control system! This first scene is the most basic version. #ScreenshotSaturday#Unity
Working on a CCTV camera system for Code Monkey's #GameDev Practice Lab challenge! He's done all the hard work, I just setup the camera's hehe! #unity#ScreenshotSaturday
I've had quite a long break from #gamedev but joining the Practice Lab from #CodeMonkey has got me back into it! I'm currently working on implementing a save system for his little city builder scene. #WIPWednesday#unity
CodeMonkey has just launched a program called the #GameDev Practice Lab. It's not a course. Instead, he builds out a demo scene of some kind and then gives you objectives to complete within that scene to stretch your knowledge. I have joined it! youtu.be/82IrGscQzZ4
I have found that when I work consistently at the things I love doing (game development, but other things too), I am just happier in general, even in other areas of life that are not so fun, like a crappy job! youtube.com/watch?v=Ppdj0Q…#ThursdayThoughts#gamedev#consistency
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