Someone just asked me what most people get wrong about AI media. Here is my answer: What most people get wrong about AI media is that it represents an incremental improvement to how we currently make things. It won't simply be "AI-generated movies" or "AI-generated novels", but rather novel forms of dynamic, interactive, generative media that we can't fully picture today. Rather than simply enhancing or automating existing forms like film or gaming, the ability of AI systems to conjure up infinite permutations of imaginary worlds and narratives will lead to the emergence of something qualitatively different. Think about it as a form of "generative storytelling", interactive experiences that are unique each time, tailored to the viewer. A story-world that adapts and unfolds in real-time based on your actions and choices. The "story" is generated on the fly by the AI, constrained by parameters set by the human author but playing out differently in every instance. Procedurally-generated stories and environments that blur the lines between games, cinema, and virtual reality. This will require a new kind of artist - the "world architect" who creates the rules, assets, characters, and dramatic potential of a story-world but then allows the AI to create myriad variations and permutations, remixing those ingredients into a fresh experience every time. The human author becomes a "gardener" (a term inspired by @annaridler's Creative Dialogues episode) tending to a narrative ecosystem, while the AI acts as a "storytelling engine" generating real-time story events. I'm calling this Worldforging.
@c_valenzuelab westworld was prescient in many ways!
@c_valenzuelab Agree. What’s your view on timeframe to mass adoption? Who has the right to win here? Incumbents like Netflix and/or Unreal?
@c_valenzuelab This is all likely. However in much the same way that Video Games didn't replace film of photography didn't replace painting, my suspicion is that the kinds of interactive experiences you're referring to will live alongside these things
@c_valenzuelab When I generated these that felt emotionally close but temporally far. Now it feels temporally close but emotionally far.
@c_valenzuelab When I generated these that felt emotionally close but temporally far. Now it feels temporally close but emotionally far.
@c_valenzuelab @runwaymlstudios It’s not imagining new worlds … it’s infringing on the work of real people using regurgitation techniques to obscure theft. Do better