Useful Tip:
/statusline read .model.display_name + .rate_limits.{five_hour,seven_day}.{used_percentage,resets_at}, render exactly like this and test it renders correctly — Opus4.8 5h ⚡▓▓▓▓▓░░░░░58% ⏳▓▓▓░░░░░░░30% 1h30m 7d ⚡▓▓▓▓▓▓▓▓░░85% ⏳▓▓▓▓░░░░░░46% 3d05h (⚡=remaining
quota cyan, ⏳=remaining time blue, bar fill=remaining%, end of group=reset countdown)
🟢 Just shipped Slime — Battle Arena!
A retro pixel-art arena where your slime battles bosses like the Demo Dragon. ⚔️ Combos, kills, summons & live stats — all running in your browser.
Try the live demo 👇
slime-arena-demo.shuangqu.workers.dev
The real unlock here isn't the visualization being pretty — it's that you can finally *see* what the AI is doing. Most agent tooling asks you to trust a black box. The moment you can watch the workflow as a living map, oversight stops being a chore and becomes intuitive. Visibility is the new control surface.
@AndrewYNg The biggest shift I've felt: prompting used to be about crafting the perfect instruction. Now it's about steering an agent mid-flight — giving it a goal, watching how it reasons, and correcting course. The skill moved from "writing" to "directing." Looking forward to the course.
Everyone else just watches their AI agent wander. Slime is the only one where you fight and win. ⚔️
It turns your real Claude Code session into a turn-based RPG:
🗡️ your goals = bosses
🟢 your todos = minions
⚡ your tokens = your resource
Statusline HUD + a live PixiJS arena. Zero impact on the session.
github.com/bitqs/Slime
@tejaskalpande Same — once you put usage limits + model right in the statusline you can't go back. I took it a step further and made mine a boss-fight HUD (tokens are my HP bar), but even just the plain stats are a huge quality-of-life win.
@shivangchheda22 Clean setup — love that it's pure Node zero-deps and auto-wraps to terminal width. I went down the same rabbit hole but took it way too far and turned mine into a turn-based RPG (todos = minions, tokens = HP). The statusline is such underrated real estate.
@ClaudeCodeLog The hooks + statusline system is honestly the most fun surface to build on right now. I render every PreToolUse event as a live battle feed in mine — real tool names, JRPG style. Wild what you can do without ever touching the session.
Built Slime over the last few weeks: a turn-based RPG layer for Claude Code, rendered from your real session with a PixiJS pixel arena.
Zero npm deps, works offline. Would love feedback from fellow Claude Code users 🙏
github.com/bitqs/slime#buildinpublic
"Doesn't a gamified overlay slow down Claude Code?"
Nope. Slime never touches your session — no blocking, no context injection. Sessions stay byte-identical. It only watches real events and renders them.
Pure visuals. MIT. github.com/bitqs/slime ⚔️
You fire a prompt at Claude Code, then… you wait. Watching a terminal scroll.
Slime turns that wait into a show: your goal is the boss, your todos its HP, and you watch Claude fight it live.
A mini battle right in your status line — the full arena one tap away in your browser.
Free & open source 👉 github.com/bitqs/slime
You fire a prompt at Claude Code and then… you wait. Watching a terminal scroll.
Slime turns that wait into a show. Your goal becomes a boss, your todos its HP — and you watch Claude fight it, live.
Free & open source 👉 github.com/bitqs/slime
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