Ana | Making Tiny Glade 🏰🌿 @anastasiaopara
Procedural art nerd 🤓🎨 Making #TinyGlade | @PounceLight w @h3r2tic, a small relaxing castle doodling game coming to PC🏰💚 https://t.co/pkvozzXS47 🕊💛💙 pouncelight.games Joined May 2015-
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I was displeased with our window glass looking like cardboard, so last night I hacked up simple "interior mapping" via shader silliness. Two parallax planes provide curtains and some blurry hints of an interior. Also: reflections via SSR + software ray tracing :3
I'm reworking gothic windows to adapt to the roof :3 also tweaked their visuals a bit 🙌 PS: you can tell it's my test scene by this very sensible number of doors 😆 #screenshotsaturday
Botany Manor is OUT NOW on PC, Switch, Xbox and Game Pass! ✨ “I truly believe this could be the best puzzle game of 2024, and it’s a must-play for anyone who enjoys cozy, exploration puzzle games” - PC Invasion Have a look at our brand new trailer 🐦🌱
The March dev diary is out 🗞🐑 Expanded roof controls + better window interactions + a small tidbit about how it's going & optimizations :3 Link to the Steam post in the 🧵
Look, this is so pretty 🥺 @Laure_DeMey you folks really nailed the mood of a lazy summer day in a countryside manor. Can't wait to play the full game!
Look, this is so pretty 🥺 @Laure_DeMey you folks really nailed the mood of a lazy summer day in a countryside manor. Can't wait to play the full game! https://t.co/lXueZ5nWl1
I was updating screenshots on our Steam page, and I made this winter diorama; figured I'd share a replay of it :3
Enjoying a lazy Sunday? 🐑💤️ So is Tiny Glade, learning to kick back, and only recalculate what's necessary 🤓 I've added a grid that tracks changes to paths (via a coarse conservative rasterizer). Walls only rebuild their arches and doors if they touch a highlighted tile :3
Is it time to release Tiny Glade? 🖱️🪤 No, not yet, but we have a better estimate now. 😇 Check out our latest Steam update for more details! store.steampowered.com/news/app/21981…
You know you're rolling a custom engine when you have to write you own debug visualizations 👩💻 I don't know how I've lived without boxes! It's the little things in life 😄
SUMMERHOUSE has an official release date: March 8th, 2024 Thanks so much for all your support so far, it's been incredibly encouraging 💙🌻 It would mean a lot if you could give this a retweet and wishlist the game on Steam: s.team/a/2533960 #indiegame
Continuing on the theme of every element in Tiny Glade having some sort of "glue" with others. Tiled roofs and flat roofs used to have an unsightly seam - now they will have merlons. Does it make sense? Idk, but feels cool :D #linearalgebrawednesday (still wip)
Freya 🔜✈️ Guad.. @FreyaHolmer
114K Followers 1K Following ⭕ I made Shapes & Shader Forge 🔥 shader sorceress 🎨 artist 📏 math influencer 💜 twitch partner 📡 ex-founder of @NeatCorp banner: @YO_SU_RAOskar Stålberg @OskSta
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10K Followers 1K Following Artist and Game Designer. Superflight, ISLANDERS, Pizza Possum. Currently making SUMMERHOUSE, wishlist now 💙🌻 https://t.co/qwLpjaBoJuLittle Kitty, Big City is coming out soon! I couldn't wait to share some of my work, so here's a spoiler-free, behind the scenes look at animation you might find in the game👀 I have so much more work to share after May 9th. Preorders are available now! :)
@anastasiaopara I'm so excited to play this game. The windows? The roof angles?? The tiny butterfly!!
sculpting is just painting in space
What a week it’s been for Manor Lords. We’ve watched in awe as wishlists rocketed from 2.5 million to an amazing 3 million. Thanks to everyone who’s joined us on this journey — let’s keep the momentum going as launch day approaches on April 26.
@nassosyian :D It's yours if you're bothered to fold it!
@MartianDays <shader feels seen>
@Opti_Human *attempts a high five, but misses due to parallax* thanks xD
@anastasiaopara Oh my gosh. How does this game possibly get better every time I see it??
We can now enter synchronized curtain dancing olympics!
I was displeased with our window glass looking like cardboard, so last night I hacked up simple "interior mapping" via shader silliness. Two parallax planes provide curtains and some blurry hints of an interior. Also: reflections via SSR + software ray tracing :3
For those asking, our Dwarf Fortress documentary is in post-production. We just keep adding to stuff to it and delaying the release date. No idea where we got that idea.
@anastasiaopara So gorgeous! I wonder if itwould be possible to have a mode where you walk THROUGH your creation? Just to see a sense of true scale! :) I guess that’s not the nature of the game, but. :)