.NET Evangelist @adisiera
PhD candidate - Reinforcement Learning/Chemical Engineering Indie Game Developer, Full Stack Techie github.com/asieradzk/RL_M… Zurich Joined December 2020-
Tweets96
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Followers39
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Following45
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Likes53
Opens random pyton file -> imports don't fit on screen Another reason why I am building RLMatrix. Deep reinforcement learning with pure C#
We researched and tested We made great content that people found useful I treated staff well And Google destroyed us
I'm not sure if the #fsharp and #dotnet community understands how BIG this is. github.com/DiffSharp/Diff…
I've made a pixel-art-bordered marquee selection tool for game I'm working on. It turned out nice so I think I'll make different one for each playable class. #unity3d #Indiedevs #indiegame #indiegameDev #pixelart #GodotEngine
Sharing the first release of my nuget for @godotengine @dotnet [Godot .NET] that enables deep reinforcement learning nuget.org/packages/RLMat… #deeplearning #gamedev #IndieGameDev
Experimenting with normal map & 2D isometric sprites. Which one do you prefer? #indiegame #indiegames #unity3d #unity3d #gamedev #pixelartist #pixelart #unity2d #unity
How the .NET 8 release has felt
A million sprites marching eastwards through the land #gamedev #godot #pixelart #indiedevhour
Hey all you Blazor WebAssembly users out there! How are things going with Blazor WebAssembly debugging? What sorts of pain points are you still hitting with the debugging experience? Please include details of your .NET and Visual Studio versions if possible!
Another video showing pure #dotnet deep #reinforcementlearning in #GodotEngine #Godot It's still early in development but these timelapses are always mesmerising to look at. github.com/asieradzk/RL_M…
RL Matrix, pure #Dotnet deep #reinforcementlearning framework trying its first environment inside #Godot Unlike #unity #MLAgents you can actually edit the backend from the same project and try your own algorithms github.com/asieradzk/RL_M…
#Reinforcementlearning designing a straight microfluidic channel of specific length (20 000 microns) in @AutoCAD Timelapse of saved designs at various points of training. This simple model system is a stepping stone for deep-learning driven design of microfluidic devices.
From the top @Microsoft #Java, @Google #Java, @jetbrains #Java
Fellow #gamedev did anyone ever tell you not to make mmorpg because "insert reason here"? Well I've hammered an mmorpg framework in 30 days for @globalgamejam and it comes with game attached! Using @Firebase and @ExitGames #unity blue94.itch.io/bonejour
My game for Multiplayer Game Jam with @globalgamejam is live at blue94.itch.io/bonejour Don't break the servers, I have only 1. #unity3d #IndieGameDev #MMORPG #MMO
Wish I was as productive every day of my life as the very final days of gamejams @globalgamejam Added enemy spellcaster in 40 minutes (networked). Perhaps he's a bit tough? #IndieGameDev #MMORPG #unity3d
Trying to get more than 1 enemy before @globalgamejam deadline. Not sure I'm going to attempt fixing running in place :) #unity3d #MMORPG #IndieGameDev
streamable.com/v35522 Final 24 hours of the multiplayer game jam with @globalgamejam. #IndieGameDev #MMORPG #unity3d
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I've been working on the wave survival game I started back in 2023. Nothing too fancy and it still in early development tho (Work in progress) (Monsters models by me and @LunaAyArts) #gamedev #indiegame #horror #fps #screenshotsaturday #indiedev #GodotEngine
Still in Sofia and starting the day with an easy run. Today I'll meet the students from the Technical University and talk with them about the future of engineering in an AI driven world strava.app.link/33ZTkDPeJIb
Early run in Sofia. Just before my conference talk at Dev.bg about Blazor rendering modes
We researched and tested We made great content that people found useful I treated staff well And Google destroyed us
.@radeksikorski on 🔥. The kind of diplomacy I can get behind. Everyone should watch this clip today
Getting hired at Google: - Screening process - Phone interview - Online assessment - 5 on-site interviews - Extensive technical assessments - Hiring committee review - Background check Working at Google:
Today's dev progress - confirmed parallax background works! #indiedev #gamedev #solodev #indiegame #GodotEngine #GameDesign
Here's an update on ScreenBound 📱 (yep we have a name finally) This is just a simple video to show how the puzzles could work in the game. The art is all still super rough. Stay tuned! #trailertuesday #indiegame #gamedev @StelloHexis @unicellulargame
Now that I can play with it to some extent, I'm thinking about issues I've left vague. I know from past experience that proceeding with ambiguity will plunge you into eternal development😇 #solodev #indiedev #gamedev #GodotEngine #indiegame
I'm not sure if the #fsharp and #dotnet community understands how BIG this is. github.com/DiffSharp/Diff…
📞トランシーバー。今すべきことを教えてもらえます。何をしていたか忘れてしまっても、これで安心です。 With a transceiver, you can ask what you should do next. #ディスクリーチャーズWORLD #DiscCreaturesWORLD #indiegame #monstertamer #pixelart #ドット絵 #インディーゲーム
Making strides in game development today - Started implementing enemy attacks. things are getting explosive! #indiedev #gamedev #solodev #GodotEngine #indiegame #DevProgress