Build Your Game Dev Pipeline series is done.
Task > Commit > Build > Test > Deploy
5 posts. Jenkinsfiles, VDF configs, Perforce triggers, Steam uploads.
"fixed stuff" at 11 PM to full traceability.
butterstack.com/blog/game-dev-…#gamedev
Can you roll back a game update?
Steam: Yes (minutes)
Epic: Yes (hours)
Console: Not self-serve (weeks)
Mobile: Partially
"Rollback" usually means pushing a new build. Save file compatibility makes true rollbacks dangerous.
#gamedev#steam
Game dev deployment rule #1:
Never auto-deploy to your live Steam branch.
Hardcode SetLive to "staging" in your VDF. Upload. Verify. Promote manually.
If someone can type "default" into a Jenkins parameter, your safety gate doesn't exist.
#gamedev#steam#cicd#deployment
Debug build uploaded to Steam on launch day. 40 GB too large. Crashes everywhere.
Deploy process lived in one person's head. That person was gone.
Part 5: SteamPipe, Jenkins, console cert, hotfixes.
butterstack.com/blog/game-dev-…#gamedev#steam
Don't wait until 2 weeks before console submission to discover your game doesn't handle controller disconnect.
Sony TRC, Microsoft XR, Nintendo Lotcheck. Most cert requirements are automatable.
Add them to your nightly builds.
#gamedev#console#xbox#nintendo
In web dev, "slow" is annoying.
In game dev, "slow" is broken.
16.67ms per frame. Your budget at 60 FPS.
Automate it. Fail the build if exceeded. Don't wait for QA to say "it feels laggy."
#gamedev#performance#cicd
Game dev testing tip:
If you have ZERO automated tests, write one boot test today.
Launch the game. Wait for main menu. Pass/fail.
Run it on every build. Catches missing assets, broken cooks, init crashes, shader failures.
#gamedev#qa#indiedev
Shared DDC across Unreal build machines can save hours per day.
One machine compiles a shader → every other skips it.
Configure in DefaultEngine.ini or UE-SharedDataCachePath env var.
butterstack.com/blog/jenkins-b…#unrealengine#gamedev
Build config shouldn't live in one person's head.
Part 3 of the Game Dev Pipeline series — Jenkins for game dev, from starter to multi-platform.
butterstack.com/blog/jenkins-b…#gamedev#jenkins
Game dev build tip: Don't run Shipping builds on every commit.
Dev build: 15-30 min
Shipping: 1-4 hours
Save Shipping for release candidates.
butterstack.com/blog/jenkins-b…#gamedev#cicd
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