And this goes far beyond gamedev. I think the market will favor skilled individuals and small teams who know how to use AI well.
That’s painful for people whose jobs are being disrupted, but ignoring the shift won’t stop it. This is the new reality. We’ll have to adapt.
Using AI to make a game isn’t “press one button and it’s done.” It’s still many, many hours of iteration, fixing, directing, testing, discarding bad results, and putting everything together into something coherent.
Tengo sentimientos encontrados con Cook The Dungeon, un roguelike deckbuilder en primera persona que utiliza un sistema de caza y cocina de monstruos para mejorar tus stats.
El juego está ENTERO hecho con IA. Pero no parece un AI slop, de hecho luce muy bien.
¿Qué pensáis?
What changes is who can make what. A game that once needed a studio may now be possible for one person. A programmer can compensate for weak art skills; an artist can vibe-code mechanics they couldn’t build before.
@yashmp2004 Thank you for taking the time to apply position. We were so impressed by your experience and background.
However, we regret to inform you that we have decided to move forward with other candidates.
Best regards,
*Any company name*
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