Having worked under Red Bull staff for two years, I have developed an understanding of five key areas with 72 used concepts. Jesse Marsch gave an insight into some of these last night on Sky. We delve into the rest. THREAD BELOW 🧵 x.com/carra23/status…
GENERAL TERMINOLOGY Always On-line – This is the concept of alertness and readiness for the following action. Each player always has a big radar screen and a 360-degree view of the pitch. Radar Screen - This is a term we use to describe the ability of each player to recognise many things at once. The club wants players who can identify and process as many things as possible during a match. Many players ball watch or focus on the man, meaning they are locked into only 1 or 2 factors simultaneously. Instead, the club want to help players pick up many variables all at the same time. i.e., Defensively seeing the man, the ball, the zone, the passing lane, and his adjacent teammates all at once. Sprinting – This is the most critical aspect of the physical performance. The team must out-sprint the opponent always, with and against the ball! More Aggressive is always better than More Passive – This is a total mindset. The team will always be aggressive. In every phase of the game, the power is in the collective aggressiveness. Red Zone - Is the area between the back and midfield lines, both offensively and defensively. Half Lane – This is the space on the pitch between the 6-yard box and the 18-yard box. It extends the entire length of the pitch. Outer Lane – This is the area on the pitch between the 18-yard box and the touchline. It extends the entire length of the pitch. Play Fast, But Don’t Rush - The concept of moving the ball quickly, arranging for quick touches, and creating a very fast speed of play, all while being totally in control and having composure in how each player sets up the following play/action. This also incorporates mentally playing at a fast but comfortable pace. Wedges - Use wedges on big 11v11 pitches to encourage tactical concepts. Offensively, use the wedges to force wide players to make slashing runs to goal. The fact that the corner space is considered out of bounds means that these wide players must move inside, often putting them on the move. We don’t want attacking players receiving balls in the corner too often. They should be thinking about running to a goal. Defensively, the wedges encourage the outside back to press up the field because he doesn’t have to concern himself with defending the deep corner of the field. Retention Line - This is an essential aspect of the training methods. We use a line between 18 and 23 yards from goal, where the attackers must wait to start their pressing. The GK must play the ball out to his defenders inside the retention zone; once the GK releases the ball, the attackers must run and press the ball together. At this moment, players behind the pressing attackers must fill in spaces and lanes and find opponents to compress the space and eliminate options to play. This is also most effective when using at least one neutral in the game. You can use this as the offside line on the opposing side. Throw-ins - Consider every throw-in, ours or the opponents, a chance to possess the ball. On our throw-ins, we want to put the ball back in play as quickly as possible to (A) maintain a high speed of play within the game and (B) not allow the opposition to set themselves to defend, which gives us the best chance to retain possession. On the opponent’s throws, compress the field by sliding all ten players on the near side of the field. This limits the space and options for the opposition, which gives us a high percentage chance of winning the ball. We want to play forward quickly when we win the ball because we feel the opponent is now vulnerable. Target goals are 50% on opponents' throw-ins and 70% on our own.
@Tactx_ Is it Jesse Marsch who is huge on creating a shared language model and definitions?