Robert Briscoe @RobertBriscoe
BAFTA nominated Video game Artist and Designer who has worked on Half-Life Alyx, Dear Esther, Mirror's Edge, CS:GO. Currently working at Valve Software. littlelostpoly.co.uk Bellevue, WA Joined May 2011-
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Suddenly, the voice of Monolith was gone. I felt as if I was awakening from a years-long coma. 🔗 youtu.be/XNGbS0fY80s #GoodHuntingStalker #CheckPDA #GSC #stalker2
Want to learn how Valves Counter Strike 2 is optimized to run fast? Check out my VIS tutorial to learn how you can use techniques and secrets to make your map ready for CS2 rotation! youtu.be/XLT2b0Ej8DM @SF_simonfox @RobertBriscoe #counterstrike2 #CS2 #CSGO
The ultimate UV operation guide for Counter Strike 2 mapping - every one of the 70+ operations for UV manipulation is covered in this! I really hope this helps build the map of your dreams for others to enjoy! @RobertBriscoe @SF_simonfox youtu.be/0XvkrgJl4nI?si…
Over 30+ commands explained with keybinds and examples in this video I made for CS2 Hammer! I hope this helps aspiring mappers construct their dream creations @SF_simonfox @RobertBriscoe youtube.com/watch?v=tfcUUy…
Unity will soon charge devs per-install after a certain threshold. I'd like to express my concerns regarding privacy (tracking installs/downloads), preservation and changing the whole business model while devs are using the engine for their projects. 🫤 blog.unity.com/news/plan-pric…
Today we are introducing CS Rating—a precise display of your skill in Counter-Strike 2. With regional and World Leaderboards you'll know exactly how you stack up. Competitive mode in CS2 now features per-map Skill Groups, so players can master their favorite maps while learning…
New CS2 Mapping Academy video out! This video takes a deep dive into the Vertices operations for your mesh work complete with examples! youtu.be/nAJlbnWYJLA?si… @RobertBriscoe @SF_simonfox #CS2 #CounterStrike2 #CSGO
Second video for Counter Strike 2 Mapping Academy! Over 50 different techniques taught for blocking out the next big CS2 map - see why Hammer for Source 2 is intuitive and easy for anyone! youtu.be/L8dtmNJYbfA @SF_simonfox @RobertBriscoe #CounterStrike2 #CS2 #CSGO
We are excited to ship our first overhauled map into the Counter-Strike 2 Limited Test, de_overpass, alongside de_vertigo. Vertigo is playable Casual and Deathmatch modes. Overpass is available to play in Casual, Deathmatch, Competitive, and Wingman (new!).
Made a tutorial for Counter Strike 2 mapping. youtube.com/watch?v=UZxsTv… Hope it is able to bring a new wave of potential level designers to CS2! @RobertBriscoe @SF_simonfox #COUNTERSTRIKE2 #leveldesign #SOURCE2 #CS2
Nuke is back :)
New CS2 updates mean there may be new bugs. Please send CS2 bug reports to cs2team [at] valvesoftware [dot] com and title your email: "CS2LT Bug - " followed by a brief description of the bug. For example; "CS2LT Bug - Free armor". This helps us triage, evaluate, and solve bugs…
Could this be the greatest Duke Nukem 3D mod ever created? youtu.be/4EGY-NfW4n4
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Memento 🇮🇹 has finally been released for @CounterStrike Check it out! link: steamcommunity.com/sharedfiles/fi… #gameart #CS2 #counterstrike2 #leveldesign
I written a blog post to shed some light on optimizing shaders in Unreal Engine to demistify common mistakes and cover topics such as compiler optimisation calvinatorrtech.art.blog/2023/12/20/opt… #indiedev #gamedev #ue4 #ue5 #UnrealEngine #UnrealEngine5 #hlsl #glsl #shaders #technicalart
The last 1% of porting is only left. If everything goes according to plan, I will publish a short YouTube video next week. After this video, a new fully ported demo will be playable with this open-source game engine. Have a great holiday, see you next week :)
Alright guys I think I got it!!! It's just a blueprint with a light function and colour curves for more control. It took a few days of brewing in my head but 15 minutes to build. I'll clean it up and make it free with Reverie.
Suddenly, the voice of Monolith was gone. I felt as if I was awakening from a years-long coma. 🔗 youtu.be/XNGbS0fY80s #GoodHuntingStalker #CheckPDA #GSC #stalker2
Want to learn how Valves Counter Strike 2 is optimized to run fast? Check out my VIS tutorial to learn how you can use techniques and secrets to make your map ready for CS2 rotation! youtu.be/XLT2b0Ej8DM @SF_simonfox @RobertBriscoe #counterstrike2 #CS2 #CSGO
Only csgo players would understand
The ultimate UV operation guide for Counter Strike 2 mapping - every one of the 70+ operations for UV manipulation is covered in this! I really hope this helps build the map of your dreams for others to enjoy! @RobertBriscoe @SF_simonfox youtu.be/0XvkrgJl4nI?si…
Over 30+ commands explained with keybinds and examples in this video I made for CS2 Hammer! I hope this helps aspiring mappers construct their dream creations @SF_simonfox @RobertBriscoe youtube.com/watch?v=tfcUUy…
I managed to make my inflatable toys for #CS2 Pool_day to break when you shoot at them (sound on)
If anyone's curious why Unreal's tools are (by admission of their engineer) not great for level design or user-friendly quad modeling, it's because the crew behind it believes level design is a niche use case for geometry in video game engine Unreal. Hope this clears things up.
Now that CS2 is released, I can finally offer a DEEP DIVE into the design process of Overpass way back in the day. I needed some handles for this electrical thing, but being new at work I didn't want to bother anyone, so I used a pot. This concludes the design deep dive.
They've been out since HLA but it's gratifying to see these tools get more attention via CS2. I've been banging this drum for over 10 years to probably no effect at all, but maybe the fact that CS2 is about to be the only game with a vibrant mapping scene will kick something off
I keep coming back to this. I think for a lot of people who grew up using Radiant/Goldsrc/Source, you learnt to be a capable level artist/texture artist/prop modeller because the tools were so intuitive
I don't understand the focus on realtime GI in modern game engines. It's so expensive and looks so much worse than baked GI. You can just bake ambient GI and use a real-time directional light. Nobody has or will ever notice the GI not "matching"
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only…