Project Borealis @Proj_Borealis
Epistle 3 in Unreal Engine 4: https://t.co/DAWQsW73ns - https://t.co/hlNR4VnPuS - [email protected] reddit.com/r/dreamsofhalf… Joined August 2017-
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Do you want to work on Project Borealis, but currently do not have the time to join the team fully for an extended period of time? We now have open short term positions, that are smaller in scope and time required! Applications are open here: projectborealis.com/#join
We have new open positions on the team! We're looking for an Environmental Artist, a Technical Artist, and someone experienced in VFX. If you wanna join the team and help make Project Borealis, you can apply here: projectborealis.com/#join
We would happily invite any former member of @KAFFSoftware to apply to be part of the Project Borealis team. You can find open applications through the link below or send us a message. projectborealis.com/#join We're still hard at work on the project.
In our last update we gave an overview of the wind and air drag systems we're working on in Project Borealis - youtube.com/watch?v=ykKhmH…. What would you like to see in the next update?
Another new team opening is now live for a Technology Director! We're looking for someone who can oversee our technical decisions and make sure we're following best practices in development. Read the role description and apply at: forms.gle/1zyrWRo4c5LuES…
We just posted a new team opening for a UI Artist! Want to join the project to work on the game's interface? Check out the details at forms.gle/LxWjAmTkd6c2FX…
Want to contribute to Project Borealis by leading our animation team? We're looking for a new lead animator to join the project! Check out the role description and apply at forms.gle/uzCuj3pGibPVTc…
Just a quick update from the Project Borealis team that while Half-Life: Alyx has provided us with a huge amount of inspiration and motivation, we're continuing to work on the game using Epistle 3 as the base for our story!
We have a couple of openings on our team! Give them a look and apply if you are interested! projectborealis.com/#join
While Summer is approaching, cold winds still howl over the arctic continent. See how we implemented our wind & air drag systems to realize similar storms in Project Borealis: youtube.com/watch?v=ykKhmH…
Want to help build Project Borealis? We've got 8 openings listed on our website - apply if you're interested! projectborealis.com/#join
A couple of weeks ago we published a new developer update! Learn about our wind and air drag systems at youtube.com/watch?v=ykKhmH…
We hope everyone's enjoying Half-Life: Alyx! We've been getting questions about how the game and its story will affect Project Borealis. We don't have any answers just yet as we're still playing the game and having discussions. Expect to hear more from us in the coming weeks!
Half-Life: Alyx. Now Available. store.steampowered.com/app/546560/Hal…
What better time to celebrate the impact of Half-Life than today? While you're waiting for that pre-load to unlock, check out the @noclipvideo documentary we participated in last year! youtube.com/watch?v=BQLEW1…
Want to learn about the wind and air drag systems we're developing for Project Borealis? Check out our latest developer update at youtube.com/watch?v=ykKhmH…
If you're interested in joining the team we have openings listed on our website: projectborealis.com/#join
Tyler McVicker @Tyler_McV
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5 years ago today, Marc Laidlaw published "Epistle 3" web.archive.org/web/2017082522…
I've been looking for a particular file on my hard drive, but I know I saved it as Untitled-1.psd - it's alarming how often I use that file name 😅 One of these was a scribble over of a blockout I made for @Proj_Borealis a couple of years ago #gamedev
Going to be posting some of the work I did for Boreal Alyph at @KAFFSoftware Here are a few environment paintover concepts for inspiration/vis dev.
An important message to our fans about the future of Boreal Alyph. Text Version: write.as/9vc3hl6f8miu6.…
Ty for this! I’m Craig, a Concept Artist currently working on Project Borealis! Most of my recent work is under NDA but here’s some unrelated environments I made that are very Half-Life-y ✨ #NobodyArtistClub
I’m gonna start the #NobodyArtistClub where you think you have pretty cool content, but you’re perpetually stuck under that 10k milestone for one reason or another. RT with your some of your favorite recent pieces.
Beyond excited to announce I’m now a Concept Artist on Project Borealis! Looking forward to working on such an ambitious project with some really talented people ✨ projectborealis.com
Pssst Animators, we're looking for a new Lead Animator to help us push our animations to the next level, come and join us!
Want to contribute to Project Borealis by leading our animation team? We're looking for a new lead animator to join the project! Check out the role description and apply at forms.gle/uzCuj3pGibPVTc…
This fan made project has apparently 80 team members! Some of the stuff in the video below is seriously awesome - they have a paper as well: projectborealis.com/docs/WADS.pdf
Want to learn about the wind and air drag systems we're developing for Project Borealis? Check out our latest developer update at youtube.com/watch?v=ykKhmH…
@JPSgfx heh, it was neat. I look forward to playing it via @Proj_Borealis in the future :)
@Proj_Borealis Go apply! These people are awesome to work with! 🥳
In 2018 we produced a documentary about the legacy of Half-Life with the premise that the creator had abandoned the franchise. We’ve never been so happy to be proved wrong. Happy Red Letter Day @valvesoftware.
When Half-Life: Alyx arrives tomorrow, we know many of you will want to share your first playthough with friends, so we've published a guide to help tune the game's settings for spectating and streaming before you start. support.steampowered.com/kb_article.php…
Did a basic colour pass on these puppies today. Digging the stylized look, but I will be adding a little more Half Life factor... 👨🔬💎 #SubstanceDesigner #ABrickOdyssey @Proj_Borealis
Sending my best wishes to folks involved in historic @Proj_Borealis Happy to see progress from such dedicated team. youtu.be/54bpxhCEwDQ Not an experienced developer myself, but please let me know if you need extra hands in video editing.
저희는 872일에 걸치는 개발기간동안의 저희의 개발이 얼마나 진전되었는지 지금까지의 진전도 워크플로우 영상을 유튜브 채널에 업로드 했습니다 유튜브 채널에서 확인하세요 youtube.com/watch?v=SAddXF…