Pathoschild @Pathoschild
Web backend developer at a little company with cool ideas. Modding hobbyist and SMAPI developer. Québec, Canada Joined April 2009-
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@VirusFofinho @ConcernedApe Hi! That's a bug in an event added by one of your mods. If you come ask in modded-tech-support on the Stardew Valley Discord (smapi.io/community#Disc…), we can help you find which one it is.
@sta4r_l1ght @thesylliest Hi! I only update SMAPI on PC (Linux/macOS/Windows) and Steam Deck. Those updates are then ported to Android by others, since it's very different from other platforms. I don't have any info on who will port it for 1.6.9 unfortunately. See stardewvalleywiki.com/Modding:Android for more info.
@thesylliest That seems to be old info; I updated the wiki. Thanks for pointing it out!
@JamesDSchw @StonedGrapples @ConcernedApe They mostly use the same C# code with platform-specific changes (e.g. specific optimizations and tap UX on mobile), and transpiled to C++ on some platforms. Most code is in common projects imported by per-platform solutions, with some conditional directives.
@HanQing1019346 The 'compatibility branch' is a Steam setting, so reinstalling the game won't change it. To disable it: 1. Open Steam. 2. Right-click the game and choose Properties. 3. On the Betas tab, set the "Beta Participation" dropdown back to "None".
@HanQing1019346 I've been getting a lot of messages since the 1.6 update; so it might be delayed, but I'll be answering all the messages on GitHub and Nexus.
@StonedGrapples @ConcernedApe Delaying patches wouldn't benefit console players, since (a) they'll get the 1.6.6 changes too when it arrives on console and (b) console ports are handled by a separate porting team so PC patches don't affect the timeline.
@Revolver6Ocelot @ConcernedApe Yes, the console ports usually jump straight to the latest version. That means console players will benefit from all the testing and iteration on PC.
@ludexneuvillett @ConcernedApe It's a buff. Mastery XP from farming is still halved, but it's back to normal for the other skills.
@ghostfaeries @ConcernedApe I can't speak for ConcernedApe, but as a modder 1.6 does have technical changes to support non-binary gender, which makes non-binary mods much easier. The difficulty for official support is the vast amount of re-translation that'd be needed, especially in gendered languages.
@Lone_Strayy @ConcernedApe I can't speak for ConcernedApe, but it takes *much* longer to release an update on console due to the porting and certification process. Games can iterate quickly on PC, then consoles will jump straight to the latest version when they're ready so they have the latest fixes.
@larijkjm @ConcernedApe Hi! That error is related to the Stardew Valley Expanded mod. I suggest reporting it on that mod's page so the author can look into it.
@ElPanEsMiPasion Hi! For creating mods in Stardew Valley, we have the docs here: stardewvalleywiki.com/Modding:Index. Many mods are possible without programming. A tweet isn't long enough to cover creating a modding API, but feel free to come chat on Discord if you're interested: smapi.io/community#Disc…
@fantasitma @PedroMu63684921 Thanks! The first version of SMAPI was created by Zoryn though; I took over in 2016 a few months after its creation.
@ConcernedApe @kennnotbarbie That should be fixed in the upcoming Stardew Valley 1.6.3. The one you already placed should become removable when you get the update. Thanks for reporting it!
@bessadoyt Sure. I'm more active on Discord though, if you want to chat there: smapi.io/community#Disc….
@FreeDragonEggs @ConcernedApe Yep, ConcernedApe mentioned it in the 1.5.5 release post: stardewvalley.net/stardew-valley…. It'll just be easier to change for mod authors, more robust for mod players, and need fewer mod frameworks. It won't have Steam Workshop. It's still in development, there's no release estimate yet.
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