JSFILMZ @JSFILMZ0412
Unreal Engine, NVIDIA Omniverse, UEFN Fortnite, AI Youtube Content Creator. For consulting inquiries message me. Check out my work https://t.co/pYZvSWjCYo linktr.ee/jsfilmz Joined September 2020-
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Lets play a game. One is Lumen and One is Path Tracing. One is rendered in 2 Minutes while the other in 2 Hours. #unrealengine5 #lumen #pathtracing #rtx4090 #gamedev #unrealengine
#GrayZoneWarfare #UnrealEngine5 vip playtesting ended today. Heres a short clip of me trying #Nvidia #dlss3 with it using my #rtx4090 full video ony channel where i share some of my thoughts about this game. #ue5 #gamedev #gzw
GUESSS WHOS BACKKK!!???? Side note: My xsens software expired lookin for someone to process my data. Ill pay ofc. #mocap #unrealengine5 #jsfilmzmocaphelmet #metahuman
#fallout5 in #UnrealEngine5 who want it?
#fallout5 in #UnrealEngine5 who want it?
#realitycapture is now free for peeps making under 1 million. #gg #epicftw
#realitycapture is now free for peeps making under 1 million. #gg #epicftw
Allright i dont rant much but who started this im gonna hold a lav mic vs using the clip it came with.... #wtaf
Got early access to #UnrealEngine5 #GrayZoneWarfare goood laaawd this is not even on max graphics. #UE5 #GZW
1.8 Million triangles, animated #nanite skeletal mesh, displaced Dragon in #UnrealEngine5 5.5 #ue5 #ue5Study #lumen
Little #pathtracing practice in 5.5 #UnrealEngine5 using #metahuman #quixel assets #UE5
Making a short in Unreal Engine 5.5 main. This one was path tracing and color graded in engine. Little #civilwar vibes. #UnrealEngine5 #metahuman #pathtracing #ue5
Underdog is no longer an underdog. Congratulations #BlackmagicDesign team. From 2.5k in 2013 to 17k in 2024 Making me miss my blackmagic camera days #ursacine17k #og #bmcuser
Checkin out the new #UnrealEngine5 #pathtracing denoiser in 5.5 #NVIDIA #ue5 #gamedev
Unreal Engine @UnrealEngine
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3K Followers 558 Following Makers of #PerceptionNeuron Innovators in #motioncapture technology, providing cutting-edge solutions for animation, gaming & more. Transforming the way we move@JSFILMZ0412 Left one is Lumen, but took me a minute to realise.
@JSFILMZ0412 I'd say right one is Path Tracing: there seem to have more light boucing in the reflection🤔
@JSFILMZ0412 Very hard to tell, I noticed the grass wasn't being reflected on the right but didn't really help. Then I noticed that the reflections on the right was someone brighter than the actual image so I'd say: Left: Path Tracing Right: Lumen
@JSFILMZ0412 left is PT and u can see the bounce lighting on the left side of the image
@JSFILMZ0412 I honestly can't tell the difference between the two. I would say at 60 or 120 fps it doesn't matter 😆
@JSFILMZ0412 Difficult to say at this res...I would say left is path tracing
@JSFILMZ0412 i actually couldn`t spot the difference if not reflection- Hardware lumen reflections need more development!
Feature Friday starts in less than 2 hours in the @FNCreativeHQ discord! Who all will be submitting their islands to be playtested live on stream, with the chance to be featured on the FCHQ website? No matter how many creations are submitted, all of them can win Feature…
@JSFILMZ0412 the reflections from 5.3 look overly sharp and unrealistic I prefer the look of 5.4
@JSFILMZ0412 Apparently it gets more views. I watched a streamer A/B test holding a mic vs. not. Guess something about the way humans perceive the importance/authenticity/candid-ness of info coming from a person holding a mic vs. it being setup.
@JSFILMZ0412 What's your opinion on cloud workstations/VM. Those where you paid by hour to use a PC with different performance.
@JSFILMZ0412 Bethesda knows that their success is largely down to the thriving mod community who take their broken & generic tites and create great, innovative experiences with them. As such, moving to UE has real potential to ruin revenue. But... MaxVerse will change all that.
We brainstormed about the connected car of the future with Sony Honda Mobility. What do you think would be exciting to see?🤔😎
#AFEELA uses #UnrealEngine, also used in #Fortnite, for a unique mobility entertainment experience focusing on in-car self-expression and community. Check out this interview with #EpicGames CTO Kim Libreri spr.ly/6016bYClM
@JSFILMZ0412 @JohnDraisey We aren't removing ray tracing. We're removing standalone RT features. Lumen unifies indirect lighting into a single package, which can handle a variety of scenarios. This includes switching between tracing methods (Distance Fields or Triangle Ray Tracing) for scalability.
@JSFILMZ0412 @JohnDraisey As for the screen space traces, they do help when something isn't in RT scene (like fog in your video), but they also suffer from view dependent artifacts like you noticed. This is why we exposed them in PPV, so that everyone can pick an appropriate tradeoff for their use case.
@JSFILMZ0412 I feel like some games need their own methods, engines, renderers, editors etc. UE5 definitely has its place, but I don't think every studio in the world should use it. We've destroyed creativity with x86 Hardware being everything for gaming right now except for the Nintendo…