Pokémon Generations DS
A new Nintendo DS fan project from scratch.
Following Red’s story.
Pixel art, DS hardware limits, and old-school ambition.
NO AI 🚫🤖discord.gg/dmz6ZRys5N ItaliaJoined September 2026
⚡ MAJOR DEV UPDATE ⚡
INAZUMA ELEVEN: THE LAST ADVENTURE
🎮 A NEW NINTENDO 3DS FAN GAME!
🔥 3D Models & Animations
🏟️ Stadiums
💬 Dialogues
⚽ Special Moves
✨ Mixi Max & Keshins!
THE STORM IS COMING.
🌩️ BM VISION 2026/2027
#InazumaEleven#3DS
Pokémon Generation NDS has officially entered PRODUCTION! 🎬🔥
Development is now moving from technical tests into the actual game.
Here’s a first WIP look at one of the opening 3D cutscene, currently being animated in Blender before being converted for Nintendo DS hardware.
Pokémon Generations DS – Dev Update 🔥
First 3D map system is finally implemented after a week of testing.
Placeholder map for now, but collisions, vertex colors and world setup are working.
Real game development starts very soon, with a downloadable alpha planned. 👀🎮
Pokémon Generations DS – Team Recruitment 🎮
I’m currently looking for:
• Spriters
• 3D low-poly modelers
• UI artists
• Tileset
This is a non-profit collaboration for Pokémon Generations DS, a native Nintendo DS homebrew project built from scratch with BlocksDS.
DM me!
Pokémon Generations DS running on real Nintendo DSi hardware.
All running natively on DS.
Not a ROM hack/fangame: built from scratch with BlocksDS.
I’m Italian, so AI only helps translate my posts.
The actual project development are made by me looking other NDS games functions.😄
I’d rather spend hours understanding how something works, breaking it, fixing it, and learning from it. That’s the part of game development I actually enjoy.
I hope this clears things up. From here, I’d really like to keep the discussion focused on the project itself.
I’m completely fine with AI as a learning/support tool.
I’m not interested in using it as a replacement for creativity, drawing, animation, coding, or actual development work.
AI Statement
Just to make my position clear once and for all:
I do not use AI to generate the game, the codebase, the core art direction, or the actual creative development of Pokémon Generations DS.
Pokémon Generations DS – Dev Update
Big progress on real NDS hardware:
• Fully animated 3D player
• Smooth 8-way movement
• Walk / Run / Jump
• Live 3D in-game menu
• Pokémon 3D viewer
• Real-time clock + favorite items
• Dialog + SFX polish
Real DS gameplay soon.👀🔥
Sorry for keep you waiting guys, but implementing 3D is difficult... if they made XY on 3DS there is an explanation xD
I think I will give you an update tonight anyway 📷
Working on it
Pokémon Generations DS – Dev Update
Today I implemented the new in-game menu:
• Real-time clock synced with the device
• 2 player-selected favorite items + current Bag quantity
• Circular menu navigation
• Jump system implemented, with more work planned
More progress soon👀
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