#DunePartTwo cinematographer Greig Fraser explains how Unreal Engine was used to plan shots in the desert based on the sun's position and the shadows cast.
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@DuneInfo they should do something about dat blue sky tho ;)
@DuneInfo Amazing stuff. Opening scene packs so much with little to no dialogue because of the lighting/shadows, it’s my favorite part (jk I have 20 favorite parts!)