If you say Arknights has operator design problems I would agree. If you say it has flaws in gamemode design, event schedule, animated arts I can relate. If you say it has a lack of balance etc. I can respect your take. If you say it has poor UI design this conversation is OVER
@DragonGJY Nah arknights operator designs are oversexualized frfr
@DragonGJY Personally for me, the Operator designs are so good, that it makes the Endfield designs look restricted, like they have to be careful not to offend anyone. Arknights designs on the other hand, are pleasing to the eye, even raiding my standards for waifu/husbando designs.
@DragonGJY UI design is probably one of the best features of Arknights. I'm the kind of person who will quickly drop games if I think the UI is hot garbage.
@DragonGJY If I say I want Base out of beta?
@DragonGJY Probably the strongest aspect of the game besides its music. Yes, I did really like RA's UI as well, but even then that's getting a significant improvement with the 2.0 version.
@DragonGJY Too Many Females They Should add more males or robots or just armored knights
@DragonGJY Sorry man I will always have a problem with Arknights UI. I asked a friend who's a UI/Ux designer to see if it's just a me thing but no they agree that it has a lot of problems. Fucked up thing out of all the gacha I showed them it was colorful stage that won for best UI
@DragonGJY I mean, some events' interface are a bit too complex, with too many stuff in screen that sometimes gets confusing.
@DragonGJY Arknights UI? Soulful and peak. Arknights UX? Wellllll.....