Backend dev 40h/week and solo game dev at night another 40h/week...
Busy life, happy life!store.steampowered.com/app/4245380/Th… BruxellesJoined June 2026
@TheGamesDet What bothers me the most is when you're a solo-dev developing a game with no budget at all, during free time next to your full-time job...
But people insult you because you use a little bit of ai for a few things (even if majority of art is from artist assets you actually paid)🫠
Huge shoutout to @ExplodinBeef for streaming my demo for 6 hours yesterday!
Incredibly valuable feedback and his ability to spot the tiniest typos after hours of dialogue is honestly impressive.
If your game is nearing release, I'd highly recommend sending him a key!
#indiedev
@ExplodinBeef@kick@kickLiveStreams @kickcommunity Thank you for this great opportunity!
Watching a real player discover the game is incredibly valuable to me. I really appreciate it!
Starting today with @DarkyneDev's The Shaman Diary Demo! The dev tells me its about 8 hours of content, let's see how long it takes us... it'll be nice to play something a little slower paced.
@kick#pickkick#kickpartner@kickLiveStreams
@kickCommunity
kick.com/explodinbeef
@TheGamesDet Happy #WishlistWednesday !
My game The Shaman Diary currently has only 200 wishlists but reviews are positive and average playtime on the demo is over 4 hours!
Would definitely enjoy some help with wishlists or people trying the demo 😁
store.steampowered.com/app/4245390/Th…
It’s #WishlistWednesday! 💙
✅ Reply with ONLY your game's name and the storefront link.
🔀 Repost this
Do this, and we'll repost your game.
#CelebrateIndies
I've spent over 15,000 hours on WoW, and its raid bosses have had a huge influence on me. Now when I design bosses for my RPG, I always try to capture that feeling of learning mechanics instead of just hitting harder... Any favorite WoW mechanic? #WorldOfWarcraft#indiegame#rpg
Do you need to make a viral hit to be a successful game developer?
Nope!
This is something I think a lot of devs get wrong because naturally we all see the biggest examples.
- We see Minecraft
- We see Stardew Valley
- We see Five Nights at Freddy's
- We see Schedule I
We see games that became cultural phenomenons, made hundreds of millions (or billions), built huge fan bases, got movies, merch, endless sequels, and everything else. And those are awesome!
But that does NOT have to be your goal.
Personally I have no desire to make some giant cultural phenomenon. I don't want to manage a massive IP. I don't want to build some endless multimedia empire.
What I like is making small niche games that some people enjoy. That's it.
To me, success has always been making enough money to keep doing this. If I can keep making games, keep teaching game development, keep building interesting things, then to me that's success.
- A small game that lets you keep making games is already an incredible success.
- A finished game is already a success.
- A game that one single person genuinely enjoys and makes $0 can also be a success.
Define your own goal, your own definition of success, then build towards that.
Best of luck!
@IndieReachpro Just finished working on a cave with 11 bosses with unique strategies for The Shaman Diary 😁
Each boss took 1 week developing and tuning before reaching satisfactory fights 😇
store.steampowered.com/app/4245390/Th…
Within 2 weeks, we managed to sign up 6 sponsors, 65+ streamers, and over 170+ game developers. Thankful for all who have joined, and looking forward to the next one which should take place mid October!
@Charli3Dubs@ExplodinBeef@realkenwillis Of course, I want my game to be known, etc...
But above all, I want people to have a good time!
Tbh I think my game is more the kind you play solo and enjoy the story, not a hype machine for streams 😁
A huge thank you to @realkenwillis for organizing the Support The Indies event!
Watching someone I don't know play my game in real time was simply incredible. There are so many little details that we, as developers, only notice when we see someone else playing it!
#indiedev
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Gaming, chaos, and late-night vibes
Loading my story...
https://t.co/5C7vQwxzZY
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Business Inquiries [email protected]
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Je stream quand je peux: https://t.co/S1jhzhsZSj
Maitre INTEUR 💛
Mail Pro: [email protected]
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Demo is Out!
Get to know us & add in your wishlist: https://t.co/lnZ4G02qiB
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Game Marketing for #indiegames
PR & BDM for Creator of CS @goosemancs and 35 studios Discord 👀 AndreeaPR#4159 for collab
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GDF is your go to platform for custom game dev services.
#gamedev #indiedev
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-A 19th century zombie railroad adventure .
-Skeptikos, a die to progress puzzle game.
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Discord: https://t.co/P03AJEGw54
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👾 Monster Taming • Roguelikes • Cozy Games
📺 Lives de Seg à Sex
✉️: [email protected]
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Organic Reach • Steam Wishlist Growth
Helping indie games reach the audience they deserve.
📩 DM to get started.
1K Followers 997 FollowingYouTube Content Creator and Variety Streamer that plays a plethora of games from Retro to Modern Games (Indie Games included) Email: [email protected]
167 Followers 266 Following🇵🇱SoloDev
If you like my project, please add it to your wishlist! it really helps me out
Join Discord for more details, devlogs
https://t.co/at78iwivTZ
518 Followers 532 FollowingFor my sins, Director of Ember and Blade, a 1-vs-10,000 roguelite.
Devlogs, art, chaos I stopped containing.
🎮 Demo's out. Wishlist it. I'd... appreciate it.