DXU24 @DXU241
Game Developer. Bringing Unreal Engine 1 to Unreal Engine 5 at runtime. https://t.co/TH1hJNJx5A https://t.co/Ud7G3P42rE patreon.com/u24 Joined June 2021-
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I love how well the old art assets work in a modern renderer with some added atmospherics. High quality YT version: youtube.com/watch?v=DOKM5B…
A little UT99 running in UE5? Sure. There's a few rough spots to sort out but it's entirely playable and looks pretty decent.
Sub-viewports working (security cameras, drone, etc) but not yet fully complete. I do it through Render to Texture but wondering if there's a faster way to do it? I have to turn off Dyanmic shadows for it to be at acceptable frame rate atm.
The exceptional Garth Marenghi's Darkplace - starring Matthew @MrHolness, Matt Berry (@porksmith), @alicelowe & @RichardAyoade - started on television 20 years ago today. Article: comedy.co.uk/features/comed…
You're up Apple, let's see how you fucked it up.
Bethesda, continue the tradition, open source id Tech 7 please. The new Indiana Jones trailer looks gorgeous, let the public use your engine and help you make it better!
So I made it look even worse (which is better). Continuing tests of found footage/VHS aesthetics in #UE5
Doom3Quest - Ionwerks Ultimate Edition - 😱 ☑️ Ladder interaction ☑️ Manual reloading ☑️ Improved shaders ☑️ Throw on the chainsaw by pulling the string! @Ionwerks is also planning to bring the Lost Missions and Resurrection of Evil to Standalone VR! Check out his other videos!
Still looks great today youtube.com/watch?v=cJWYrC… . I think this is the first instance where "shot on a camera" convinced me that a post-process that makes your scene look like it was shot on a shit camera could make it look more believable.
Georgia @georgia40cosby
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15K Followers 2K Following Award winning #indiegame developer Working on LOW-FI #VR for #PC #PS5 Previously @RockstarGames Co-founder @QuantumCapture @OccupiedVRJason Key @key_vfx
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156K Followers 75 Following Something terrible happened to me one year on Lincoln’s birthday.Pixel art to me hasn’t lost its charm. But synthwave has. Recommendation: write music that responds more to gameplay as well as use instrumentation that aligns more with the nature of the artwork.
Beyond thrilled to announce I’m volunteering my 3D skills to Half-Life 2 RTX, a ground up, fully ray-traced remaster of HL2 by the talented folks at Orbifold Studios. Anyone who knows me knows Half-Life 2 is my all-time favorite. That game got me through some of the toughest…
@mrpyo1 The word masterpiece is thrown out far too often these days
@DXU241 @ahmadwehbe_com Actually it feels so natural that I immediately noticed your mistakes - not going for that armor backwards, not picking up thigh pads when dropping to lower area, etc. Haven't played UT99 for ages but apparently I do remember layout of the CTF-Coret :P
whoops accidentally made a procedurally-generated-and-editable-at-runtime grid-world thing. Wildly unoptimized, but still runs pretty good because computers are insane now...
@PR0GRAMMERHUM0R Honestly - as someone who was a gamedev, and then an ex-gamedev for 15 years, and now an ex-ex-gamedev, this is my superpower.
My talk on large world development from Unreal Fest New Orleans 2023 is now live on the community portal. Go check it out! It covers a lot of the big things that you need to know if you're still in the UE4 state of mind. dev.epicgames.com/community/lear…
@DXU241 I'm still just amazed that you're able to wrap UE1 to UE5, this is just amazing to look at and see function.
@DXU241 Hell yeah. Atmospherics are the best way to enhance an environment. This looks great.
@DXU241 even with the dogshit twitter compression, this looks pretty good
@DXU241 this is fake until i see someone spamming the shock rifle combo
@DXU241 Oh, well that's 100,000 times cooler!!!
@DXU241 This is cool, but Unreal and Return to Na Pali would be 1000 times cooler!
@DXU241 Give me Facing Worlds, Morbias 2 and Overlord and take my money :D