@Giulio6686 ive used a little bit of godot for the ouya, and tried to get into unity. find myself going back to quake engine and engines/softwares from the late 90s to 2000s since thats the stuff i grew up with have a huge passion for
Replaced the ai placeholder images for the menus on Flash Fortress. Using the original conback image, I used photoshop to edit the TF logo into FF (Flash Fortress) as well as change TF2.8 to FF1.0. Feels much more original
#indiegamedev#flash#quake#teamfortress#videogames
Huge progress with implementing QuakeWorld networking protocol into ctrQuake port for 3DS. Can actually join into the server, pick a team and class! Need to fix up movement and start working in binds, only gets around 70 ping!!
#indiegamedev#3ds#coding#quake#networking#game
Progress with the QW networking protocol on 3DS. More than a frozen rendered image of the map. Can now actually join into the server, walk around and type in chat! Still more work. But this was from last nights tests
#indiegamedev#quake#3ds#port#coding#retro#networking
@SoftMotionAI its definitely a challenge! the original source does have NetQuake with it. essentially trying to shim the 30 year old quakeworld source into the 10 year old port source🫠its a weird project but some people may get some use with it lol
@gamelawless It’s definitely been an experience with old actionscript 2.0😅the time and effort to line up and position everything and screenshot made it super fun and felt more original to me. Something I could’ve seen myself playing on the old flash sites back in the day. Appreciate it!🙂
Early Footage!! Flash Fortress, a recreation of QuakeWorld Team Fortress made in Macromedia Flash 8! All textures I screenshot myself in Quake.
Will be playable in browser on our itch.io site when it’s finished!
#indiegamedev#flash#flashgame #coding#games
RELEASE DATE ANNOUNCED!!!
Beige Box Simulator will be releasing this Saturday, August 15th on itch io!!! After with some rebranding and software transitions while also working on some projects; its finally going to be available. Mark your calenders
#indiegamedev#qb64#game
@duke_unreal i like it!! it gives me nostalgic vibes from the old walmart map in quake 1 team fortress i played for almost 20 years. the textures look great, would love to try it out when its finished😀
de_dust2 has been ported to every Quake game except the first. about 2 weeks of porting and custom ents, i was able to do it :) shoutout to the MegaTF/ProzacTF community for the help along the way
#dust2#quake#teamfortress#cs2#quakeworld #qwtfyoutube.com/watch?v=sP4l5Z…
As of today, we have officially changed from ColdZone Games to ColdZone Software! We developed more than just games through the years, so it only felt right! Be on the lookout for new software!!
#indiegamedev#retro#rebranding#videogames#software
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