Capitalism Lab @CapitalismLab
Capitalism Lab is the most realistic business simulation game ever made! Harvard University and Stanford University have used the Capitalism series in teaching. capitalismlab.com Joined November 2020-
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Capitalism Lab version 12.0 adds more Dynamic In-Game Speeches. The speeches now respond better to economic events in the game. Major Milestone Celebrations: New speeches that recognize your company's biggest achievements… or setbacks. Reaching (or losing) industry leadership now triggers special announcements. Examples: “Your company is now the leader in retail.” “Your company is now the leader in manufacturing.” These small but meaningful touches make every playthrough feel more dynamic and immersive. If you haven’t updated to Version 12.0 yet, you can download it here: capitalismlab.com/version120/
Introducing Industrial Genesis MOD This mod’s goal is to make the economy feel closer to real industry: products don’t get better just because you keep researching the product itself, instead they get better because you develop the underlying technologies, processes, and materials know-how that make improvement possible. The result is a game that’s challenging, more strategic, and a lot more satisfying when your company finally pulls ahead. What Industrial Genesis changes (the idea, not just the content) 1) R&D becomes capability-driven, not grind-driven Instead of “Research product = better product,” your progress depends on researching technologies for said product, which unlocks the product for manufacturing and improvements. That means: [*] You can’t brute-force your way into every market early by just placing a R&D down, selecting a product and leaving it there to research. [*] Specializing in certain products like Computers is advantageous since technologies required stay within a category and some are shared between the products in the same category. If you want to create other products, you'll have to research complete new technologies. 2) Realistic(ish) pricing and profitability — in both B2B and B2C Industrial Genesis aims to keep prices grounded and margins believable: B2B: components and inputs must be profitable without making final goods trivial. B2C: consumer products still have room for brand/quality strategy and competitive pricing. 3) Manufacturing inputs are being rebuilt to reflect reality Products are increasingly tied to materials that make sense (and materials that actually impact quality). That makes: [*] sourcing decisions meaningful, since materials will also require specializing in certain technologies to be better at making them. [*] vertical integration more interesting. What’s included right now (v1.0.0) This first release establishes the foundation: [*] New vehicles [*] New electronics [*] A new category: Computer Parts [*] Some technologies have been created, not all new items added/Vanilla items require a technology be researched. Mainly the new Category and new Semi product would be the only one with this feature as of now. Download the Mod from: capitalism2.com/forum/viewtopi…
Capitalism Lab Version 12.0.60 — Release Candidate Now Available The Release Candidate for Capitalism Lab Version 12.0.60 is now ready for download: capitalism2.com/forum/viewtopi… For the complete list of new features introduced in Version 12, visit: capitalismlab.com/version120/ In addition to the major features listed above, this Release Candidate includes: • 3 new Challenge Games • Updated Auto Mod Downloaderwith the latest versions of Real World Mod (15.23), Magitek Mod (1.2), and Future World Mod (1.2) — all fully compatible with Version 12 • A improved Game Settings menufeaturing clickable icons for certain options that open online feature guides directly from within the game. For example, if you click the guide icon next to the “Farm Equipment” option, it will open the web guide for Farm Equipment.
New Feature: Farm Equipment in Capitalism Lab post-release beta version 12 Farm Equipmentis a major new feature in the Experimental DLC, designed to introduce greater realism and strategic depth to agricultural management. In the base game, product quality is driven entirely by training and leveling up farming units. With the Farm Equipment system enabled, these bonuses are intentionally reduced, making specialized farm equipment essential for achieving higher productivity and premium‑quality outputs. The system also opens up lucrative B2B manufacturing opportunities. Companies can build their own farm equipment factories to supply the market or support their own farms. For large agricultural operations, vertically integrating into equipment production becomes a powerful strategic advantage, allowing you to capture profits internally and strengthen your position across the entire farming supply chain. 👉 See the full details of the Farm Equipment feature: capitalismlab.com/farm-equipment/ 👉Download post-release beta version 12.0.55 now from capitalism2.com/forum/viewtopi…
🚀 Capitalism Lab Update v12.0.52 — New Corporate Logo Style Options! Your corporate identity just became even more customizable. You can now choose the style of corporate logos from the following options: • Enhanced Logos A polished, stylized look designed to blend beautifully with the game’s graphics. • Flat Logos A clean, modern flat design. Each enhanced logo now has a flat counterpart, giving you a more authentic corporate branding option. • Flat (Small) + Enhanced (Large) Small logos use the flat style for clarity and realism, while large logos retain the enhanced, game‑optimized look. The best of both worlds. 👉 Download post-release beta version 12.0.52 now from capitalism2.com/forum/viewtopi…
🛠 Capitalism Lab 12.0.51 – Manufacturer Guide Enhancements The latest update introduces a redesigned Manufacturer Guide, featuring a cleaner and more modern interface to make production planning easier to understand at a glance. A new visual indicator has also been added: output products now display an icon when they can be used as inputs for other consumer products. This helps players quickly identify downstream production opportunities without needing to cross-reference multiple screens. For example, in the Real World Mod, Shampoo is an input for producing Hotel Bed Places. With this update, an icon now appears directly on the Shampoo image to highlight this linkage. 👉Download post-release beta version 12.0.51 now from capitalism2.com/forum/viewtopi…
New Community-Made Dark Theme for Capitalism Lab version 12.0 Our talented community member Stre3trat has created a Dark Theme for Capitalism Lab v12. Grab the download + simple install instructions here: capitalism2.com/forum/viewtopi… A big thank‑you to the creator — contributions like this are what make the Capitalism Lab community exceptional!
New Feature: AI May Establish New Cities in Capitalism Lab version 12.0 Experience an even more dynamic and competitive world in the City Economic Simulation DLC with the new game option “AI May Establish New Cities“. When enabled, your AI rivals can now found entirely new cities in undeveloped regions — just like you — using the Build New City feature. Download Capitalism Lab post-release beta version 12.0.23from capitalism2.com/forum/viewtopi… AI competitors will: • Select promising undeveloped areas on the map • Invest substantial funds to establish city treasuries • Appoint their own mayors This gives them exclusive 30-year control over the new city’s development. New cities appear organically over time, driven by AI strategy and available capital, adding realism and surprise as the game world evolves beyond your direct influence.
The Capitalism Lab - Road to a Trillion Redux video series continues — this time, Youtuber Raven expands into the software industry, pushing the empire past $20B in value. Watch the journey unfold. youtube.com/watch?v=RtxP-y…
Starting with Capitalism Lab version 12.0, a new option—“High‑priced Products”—has been added under the Experimental tab in the new‑game settings menu. Normally, a manufacturing unit does not spend more than one day producing a product. When this option is enabled, products with a base price of $20,000 or higher in the game dataset or in mods, such as electric cars, will require a manufacturing unit to spend more than one day producing a single unit. When a high‑priced product requires multiple in‑game days to manufacture a single unit, the manufacturing unit will now show a progress bar within the 3×3 area to indicate production progress. Download Capitalism Lab post-release beta version 12.0.22 from capitalismlab.com/version120/ Check out the following webpage for the full details about how to include it your mod: capitalismlab.com/high-priced-pr…
In Episode 2 of Raven's Road To A Trillion Redux video series, Raven dives deeper into his empire-building journey in Capitalism Lab, making a huge push into real estate 🏙️💰. Watch him strategically acquire land, develop high-rises, optimize profits, and rocket the company value to a massive $12.4 BILLION! 👉 Watch now: youtube.com/watch?v=4pQK8W…
Our favorite YouTuber Brian just released a great breakdown of the Capitalism Lab Newsletter Update covering the post‑release beta version 12.0.16 If you want a clear walkthrough of what’s new, what’s improved, and what’s coming next, his video is absolutely worth a watch. 🎥 Watch Brian’s full video here: youtube.com/watch?v=-YoH_c… 📬 Prefer reading the official details straight from the source? You can check out the full newsletter here: capitalismlab.com/newsletter/cap… Whether you’re a long‑time Capitalism Lab player or just curious about the latest updates, this is a great way to stay in the loop.
Capitalism Lab 12.0: Digital Age DLC Visual Upgrade Version 12.0 introduces new building graphics for the Digital Age DLC, giving your tech empire a sharper, more immersive look: Software Company: Now features a clean, modern design that reflects its innovation-driven role. Internet Company: Redesigned with bold lines and digital-era styling to stand out in your cityscape. Telecom: Updated with a solid, contemporary look that reinforces its role as a core infrastructure provider. Download Capitalism Lab post-release beta version 12.0.17 from capitalism2.com/forum/viewtopi…
Capitalism Lab - Road To A Trillion Redux | The Building of The Empire Youtuber Raven returns with a revamped journey into Capitalism Lab, relaunching the legendary Road to a Trillion challenge. This time, the mission is sharper, the strategy more refined, and the ambition sky‑high: build a trillion‑dollar empire from the ground up. If you enjoy smart plays, bold moves, and watching an empire take shape, this Redux is the perfect place to jump in. Tune in now: youtube.com/watch?v=ZBnNgZ…
In Capitalism Lab’s latest post-release beta, version 12.0.15, we've expanded the Personal Wealth section with new tabs, so you can now dive deep into each individual's financial assets on separate, easy-to-read pages:📷 Stocks – Full breakdown of their shareholdings Bonds – Track those fixed-income investments Properties – View all real estate holdings at a glance Download Capitalism Lab post-release beta version 12.0.15 from capitalism2.com/forum/viewtopi…
Capitalism Lab version 12.0.11 features a redesigned New Game Settings menu that gives the game a more modern look. You can download Capitalism Lab post-release beta version 12.0.11from capitalism2.com/forum/viewtopi…
Automated Recurring Data Export Options for the Banking and Finance DLC in Capitalism Lab version 12.0. Download Capitalism Lab post‑release beta version 12.0.02 now from capitalismlab.com/version120/ Capitalism Lab players who own the Banking and Finance DLC now have powerful new tools to automate and customize the export of financial data. The latest update introduces automated recurring data exports with configurable scope and frequency — a highly requested feature that makes it easier than ever to track your empire's performance over time, analyze trends, or integrate game data into external tools like Excel. A new Recurring Data Export menu is now available directly from the Information Center, allowing you to set: -Which companies to include (scope) - How often the data should be exported (frequency) For example: - Automatically export the financial summary of all companies once per year - Export income statements and balance sheets for your company and all subsidiaries every quarter For more information, please visit: capitalismlab.com/data-export/
Redesigned Built‑in Advertising System in the Experimental DLC Capitalism Lab post‑release beta version 12.0.00 introduces a redesigned built‑in advertising system that lets you advertise across multiple media firms simultaneously. You can now link several media firms to a single built‑in advertising unit. After connecting them, simply select any product in your company and use the slider to set its monthly advertising budget. This update provides a more versatile and powerful advertising system, allowing you to promote your products more effectively. Download Capitalism Lab post‑release beta version 12.0.00 now from capitalismlab.com/version120/
@808ethan Thanks for your interest. Please check out this article for more info about the game: capitalismlab.com/business-strat…
We’re pleased to announce that Capitalism Lab post‑release beta version 12.0.00 is now available for download at: capitalism2.com/forum/viewtopi… New Feature: Import Your Own Custom Regional Maps City Economic Simulation DLC now supports importing custom regional maps, enabling players to create and load personalized terrains into the game. This feature allows for the design of maps inspired by real-world regions, such as a detailed Europe layout with varied elevations and coastlines, or entirely original landscapes. It enhances gameplay by providing greater control over terrain generation, supporting mod integration through scripting for city locations. To implement a custom map, users can download the free Height Map Editor (HME) from hme.sourceforge.net and create a 1200×900 pixel height map, optionally starting from a BMP image. Save the file as .HME, place it in the game's MAPS folder (accessible via the Generate Regional Map menu), and load it in Capitalism Lab to generate the terrain. A sample Europe map with a city placement script is available for download to demonstrate the process. Full instructions are provided in the guide at capitalismlab.com/importing-cust….
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