Locked in the war effort to make Unity a good looking engine
Also working on video game :), follow for updates
RealBlend Vertex Painter:assetstore.unity.com/packages/tools…Joined November 2022
@Koola_UE5 Hey, do you have any quick tips or tricks for lighting or shaders that you find useful, or anything that might be a bit less commonly known?
@OKSoft_Games I went and made my own asset as at the time Polybrush got deprecated, the link to the asset is in my bio. You can find materials for free online on websites like PolyHaven or AmbientCG
@BespokeGame Yeah I watched the first one just so I could watch the second one, but was pretty surprised how much I ended up liking Frank over Tony. Guess I’ll watch it this weekend thanks :).
@MirariRelics Tbh I think it's far better to aim towards 90% of players with good PC's compared to optimizing so the bottom 10% of PC gamers can play, at least in a business sense. You can see the steam stats for people hardware and a surprising % have good PC's.
But that's just my opinion.
@MirariRelics If you're aiming for PC just go HDRP, looks the best. Unreal engine is hard to run so we have a lot of room in Unity to work with, it's also not so bad I was also on 2021 built in, then went to 2022 URP now Unity 6 HDRP all in the same project.
I wish someone had told me sooner
@MirariRelics Yeah it’s called RealBlend, although my two most recent videos are WIP for updates I plan to bring to it ~next weekish. It’s for Unity 6 and URP and HDRP. Built in has basic support.
Cool game btw was checking out your page
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