Richard Chirkin @UselessMouth
Streamer. Made tons of videogame YouTube content in the past. On my way to become a programmer. twitch.tv/uselessmouth Moscow, Russia Joined March 2010-
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It looks like they finally made Inferno bigger - this should really help the gameplay, I just hope they made it big enough
Why were aircraft manufacturers so eager to switch from high-performance piston engines to jet engines, despite all their early drawbacks? The insane level of complexity piston engine design had reached is one reason. Compare cross-sections and number of moving parts here:
Disney’s new "Holotile" treadmill/moving floor for VR is insane
The podcast is already up to 12k views on the You Tubes... blazing up the charts! youtube.com/watch?v=E7QRed…
There is some confusion about my meaning, so let me write yet another thread expanding on it that most people replying won't see. I don't just mean in the sense of "it's an indie game, fuck it, if it works, ship it". I mean in the sense that this is stylistically correct. (1/n)
There is some confusion about my meaning, so let me write yet another thread expanding on it that most people replying won't see. I don't just mean in the sense of "it's an indie game, fuck it, if it works, ship it". I mean in the sense that this is stylistically correct. (1/n)
I've interviewed several people who got laid off recently. One thought seems to emerge in all of them: - "I'll never again join a company that self-describes as a family!!" Some reports are sobering:
It took me a while to release this, as I faced a roadblock, but I kept my promise: The PC version of Splinter Cell with full controller support, the entire game is playable including inventory navigation and mapped buttons for save/load, no extra setup required, link bellow:
It took me a while to release this, as I faced a roadblock, but I kept my promise: The PC version of Splinter Cell with full controller support, the entire game is playable including inventory navigation and mapped buttons for save/load, no extra setup required, link bellow: https://t.co/pkQ3QGK7uS
Braid, Anniversary Edition is coming out in just a few weeks! The Steam page is up, and if you want to help us finish the *other* games we have cooking, I'd appreciate a wishlist (which is how Gaben knows what games people want) or a preorder! [1/n] store.steampowered.com/app/499180/Bra…
Is SNL back?????? youtube.com/watch?v=Q8Pdff…
i originally started calling cruelty squad an immersive sim as a marketing gimmick
StrataVision 3D was the modeling and rendering package used to produce graphics of the original Myst. They are so proud of this that even right now if you get the latest version of it (Strata Design 3D SE, free on Steam) it just comes with a bunch of Myst assets in its library:
i don't trust any "dev influencers" unless they're writing C in a 20 year old IDE with no syntax highlighting
Really neat PS3 emulation video, including @okonomiyonda 's favorite instruction, but also two of my favorite instructions. youtube.com/watch?v=19ae5M…
Really love this aesthetic. My own approach to graphics is "how I imagined cool graphics in 2004", which is still just good diffuse*lightmap as a base, but more tris/texels + shader effects where they actually make a big difference (water, car paint, skin, etc)
Really love this aesthetic. My own approach to graphics is "how I imagined cool graphics in 2004", which is still just good diffuse*lightmap as a base, but more tris/texels + shader effects where they actually make a big difference (water, car paint, skin, etc)
This, and and the lack of good cross-OS standards, is the reason why I built the RADDBG UI from scratch, and why I’ve iterated so much on UI programming. UI is integral to the interaction between humans and computer; settling for bad UI is settling for bad software.
This, and and the lack of good cross-OS standards, is the reason why I built the RADDBG UI from scratch, and why I’ve iterated so much on UI programming. UI is integral to the interaction between humans and computer; settling for bad UI is settling for bad software. https://t.co/lCK7eFNFj5
Гфоинт 😳 @gfoint
2K Followers 100 Following Интернетный приколист since 2011. Побракован с @lenivk 💕 pfp: тоже @lenivk 💕 Список сервисов, где я веду активность по ссылке ниже.Metalik @Metalik_
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1 Followers 39 FollowingJay Tholen @jaytholen
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23 Followers 66 Following The 3D artist who can. Co-founder of Graphoria animation studio. I create 3D product animations and 3D renderings for the product and brandsartillery rey @rey55932638
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1.3M Followers 1 Following мировой тур завершен. дневник из африки: https://t.co/2JcCP7tDpUno context dtf @no_dtf
16K Followers 2 Following этот сайт всё ещё бесплатный (нет) / via @senetorium / @ogivusГфоинт 😳 @gfoint
2K Followers 100 Following Интернетный приколист since 2011. Побракован с @lenivk 💕 pfp: тоже @lenivk 💕 Список сервисов, где я веду активность по ссылке ниже.Гагатун @Gagatun
37K Followers 615 Following https://t.co/QKXZyhWrzC https://t.co/QoLQ3AZLQ3 https://t.co/9HuuNQVXc0 https://t.co/O9zjMLkfTd…Jay Tholen @jaytholen
15K Followers 3K Following follower of Jesus. husband of Katie. dad. 70s prog/fusion/zeuhl liker. Klik. made Dropsy & 1999 web sim Hypnospace Outlaw. @odd_church. @_Tendershoot for news.John W Kloetzli, Jr @JJcoolkl
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4K Followers 594 Following Ex-game developer, ex-rasterizer, now doing ray tracing, low-level optimization and lecturing about it for fun and profit. Mostly for fun though! C+/"Sane C++".Sherief, FYI @SheriefFYI
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4K Followers 2K Following HWデザイナーのコスプレをやっとるSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作っとる。うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。tweetsは私個人の意見で、会社を代表するものやないTubechip404 @tubechip404
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147 Followers 111 Following I make games. Also a developer on Tabletop Simulator.Martin Kleppe @aemkei
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12.8M Followers 1 FollowingIt looks like they finally made Inferno bigger - this should really help the gameplay, I just hope they made it big enough
Why were aircraft manufacturers so eager to switch from high-performance piston engines to jet engines, despite all their early drawbacks? The insane level of complexity piston engine design had reached is one reason. Compare cross-sections and number of moving parts here:
Disney’s new "Holotile" treadmill/moving floor for VR is insane
It feels to me like the current state of AI is *massively* overvalued, and for all this expenditure to make sense in hindsight, it needs to enable a breakthrough to a higher level of capability, which *may* happen, but it's a gamble.
The podcast is already up to 12k views on the You Tubes... blazing up the charts! youtube.com/watch?v=E7QRed…
There is some confusion about my meaning, so let me write yet another thread expanding on it that most people replying won't see. I don't just mean in the sense of "it's an indie game, fuck it, if it works, ship it". I mean in the sense that this is stylistically correct. (1/n)
I've interviewed several people who got laid off recently. One thought seems to emerge in all of them: - "I'll never again join a company that self-describes as a family!!" Some reports are sobering:
It took me a while to release this, as I faced a roadblock, but I kept my promise: The PC version of Splinter Cell with full controller support, the entire game is playable including inventory navigation and mapped buttons for save/load, no extra setup required, link bellow:
One minor annoyance that the PC version of Splinter Cell has regarding analog support is that every time you start a new level, You're always walking no matter if you push it all the way up, unless you use the mouse wheel to change your speed. The good news, I fixed it:
The Guassain integral
We should have new animations in CS2
this one is actually fun to work on, probably because it's designed for a specific purpose rather than just adding random shit everywhere
Braid, Anniversary Edition is coming out in just a few weeks! The Steam page is up, and if you want to help us finish the *other* games we have cooking, I'd appreciate a wishlist (which is how Gaben knows what games people want) or a preorder! [1/n] store.steampowered.com/app/499180/Bra…
i originally started calling cruelty squad an immersive sim as a marketing gimmick