Jenny Stroom @JennyStroom
Senior QA Tester @ Tt Games | VG Accessibility Advocate | Views are my own jennystroom.nl Joined January 2014-
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Ever wondered why I say I think some narrated UIs are too slow in #videogame #accessibility? Here's a short I put together showing the kinds of speeds I read at VS the speed people might think I read at: youtube.com/shorts/bjKbcv4… #Blind #ScreenReader #YouTube #GamerWithoutSight
I was going through some old CD-ROMs today, and found these great images of the development of Metal Gear Solid 2 back in 2001!
Delighted to announce that this year I'm designing and delivering a QA course with @intogamesHQ! Very excited by this - students will, on completion, have a portfolio of credited QA work on a released title! tinyurl.com/esmzhmdf
Honoured to be a finalist in the "best event" category! The "innovation in accessibility" category is packed with wonderful efforts, this year was a strong showing from games developed/published by UK companies.
Honoured to be a finalist in the "best event" category! The "innovation in accessibility" category is packed with wonderful efforts, this year was a strong showing from games developed/published by UK companies.
In Super Mario World, Mode 7 boss battles appear to have backgrounds even though this should be, on a technical level, literally impossible. This is done by using sprites to "fake" a simplistic background layer. Details in image.
What an amazing exciting day! The Game Accessibility Association of Japan (@gaaj_official) is officially announced! There was been a need for game accessibility content to support Japanese Developers and I can’t wait to see the support this will offer! gaaj.jp
16 person LAN Faceball - the game boy one. In game boy player, through GameCube, to network. I god damn love my people. This is why video gaming is so cool. 🤣
Today is my last day at Xbox 💚 I'm so proud of the program we've built & I know it will last thanks to the incredible accessibility champs across our studios. Taking a few weeks off before starting something new post #GAConf. Thank you all for the memories and the journey 🎮
Happy Anniversary to one of the greatest collaborations in video game history. Many thanks to all the incredible people @LEGO_Group & @TTGames that have brought so much joy to fans around the world, over the past 19 Years!
以前のツイッターのポストでも連載コラムでも書きましたが、ソニック2でこの二人の関係性はピッコロと悟飯のイメージでキャラ作りしていたのですよ。 なのでドラゴンボールという作品がなければ今に至るこの二人の関係性も存在していなかったことになります。 鳥山先生本当にありがとうございました。
As part of #InternationalWomensDay, we want you to meet Jenny Stroom, Our Senior QA tester. She has the following to say as a tester: "I enjoy testing our games and find the process of getting to the core of an issue and seeing it fixed very rewarding."
For those affected by lay offs across the gaming industry, our thoughts are with you ❤ We have open roles available at TTGames for anyone looking for a new opportunity and would welcome all applications #gamejobs #gamedevjobs careers.wbd.com/tt-games-jobs
Dear Game Devs: It’s not you. It’s them. This month marks a year of job hunting. Below is a simplified version of my job hunting spread sheet. Showing how many jobs I have applied for over the last 12 months, the outcome, feedback and whether the post is remote or not. 🧵1/8
The usage data is absolutely consistent & conclusive on this. #gamedev #indiedev, subtitles MUST be on by default, and because most of your players use them, invest heavily in doing a good job of them, for both content and presentation. youtu.be/fVFgSkZtCio?si…
The usage data is absolutely consistent & conclusive on this. #gamedev #indiedev, subtitles MUST be on by default, and because most of your players use them, invest heavily in doing a good job of them, for both content and presentation. youtu.be/fVFgSkZtCio?si…
The live action for Avatar: The Last Airbender dropped today on @netflix and I can finally announce that I provided the audio description for the show. ATLA is my favorite show of all time and this was a dream come true! #Blind #AudioDescription #TheLastAirbender #Accessibility
Registration is open! 🎺🎉 April 22nd & 23rd, free to watch online, or attend in person at the Pullman St Pancras Hotel, London. Registration and the first wave of speaker announcements are up at gaconf.com #gamedev #indiedev #accessibility
Now is your chance to experience the fun in Lego Worlds and Lego Jurassic World.
so, enough time has passed now for me to talk about why i decided to leave Blizzard. a mixed year with great teammates, but a management that mistreated, lied to me, gaslit me, gave me a fake promotion, and HR that refused to help. buckle up friendos. 💪
PUT THE SALARY IN THE JOB DESCRIPTION PUT THE SALARY IN THE JOB DESCRIPTION PUT THE SALARY IN THE JOB DESCRIPTION PUT THE SALARY IN THE JOB DESCRIPTION Here’s 2 big reasons why, as well as the excuses I hear for not doing that thing:
joe @thelegojoes
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6 Followers 126 FollowingFlop 🐸🔜 GaMaYo @heckin_flop
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1K Followers 2K Following 🧑🏼🦯👀🎮 Accessibility Consultant and Advocate, Partially Sighted Content Creator and Streamer. EA FC addict. [email protected] 🎮👀🧑🏼🦯Jasmin Ali @Ilanimsaj
618 Followers 443 Following Lead DE&I Talent Sourcer at @Activision @King_Games @Blizzard_Ent | DE&I Advocate | She/Her Blog: https://t.co/FUQpzy2DdVCicero @cixmig
229 Followers 460 Following waiting funko fusion from 2024, waiting for announcement of the new lego game from tt games (expectation 2024)🦖🦕ADOPT ME NEWS.. @cic4567
423 Followers 277 Following This account is dedicated to news, opinions, and adopt me theories, if you like this, follow me and activate the bell, so you don't miss any postRob @grifkid
758 Followers 2K Following Dad, Pokémon master, Game Dev, Lecturer, non-exec @EsportsWales, Tech / Design @freesphere_ . Privileged to worked for @Playstation & @TtGames.Andy Nesbitt @AndyNesbitt6
1K Followers 5K Following Organiser @IWGB_GW - the union for UK games industry workers. Join at: https://t.co/vnaivnRi1R… All views my own.🎮SnowydayUK @SnowydayUK3
1K Followers 5K Following I am Andres a MU fan I am Spanish/English a big fan of Nintendo. Member of #TeamXbox Proud Owner of a Xbox Series X I am Hyped for #Switch2 #Team2025Bishop @gamedevbishop
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480 Followers 2K Following Concept artist & Illustrator 🎨 | He / him | Enquiries: 📧 [email protected]Fergus🌻 @Profergusional
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108 Followers 558 Following Just a Taru from Windhurst, having conversations at knee height. Virtual Photography and accessibility in gaming. Gaming account. They / Them. Human: @djon_maWolf_Hoi (@Wolf_Hoi@m.. @Wo_Hoi
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12K Followers 193 Following #Twexit strategy... Mastodon: https://t.co/qvjcmnfa3W Cohost: https://t.co/C5pJtSKnvM Microblog: https://t.co/GwypZAH23Tmeredith 🍒 @merryh
6K Followers 3K Following 🙋🏻 bizdev & marketing director @summerfallgames 💜 ex @wearevicscreen 🏢 cofounder @accessunlockanz 🔑 bizdev & production consultant 🦋 she/her 🎮Alex Kanaris-Sotiriou @Kanaratron
9K Followers 3K Following Creative Director/Lead Developer @PolyTreehouse (Mythwrecked & Röki) • BAFTABreakthrough 2021 • Double BAFTA nominee • Industry speaker • He/him🌲🐺 Seawolf 🏴.. @SearraLeishman
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264 Followers 258 Following 🏳️🌈 (she/her) Working at EA. Because coffee, that's why ☕ Opinions are my ownDynamic “Dangerous�.. @dynamic_reacts
731 Followers 840 Following Content Creator. @elgato partner. CM @sistasofthefog & @wearemynno.Accessibility Consultant @Play_Ability_ BLM.💌:[email protected]Anni's Looking Glass @anniwithacamera
141 Followers 224 Following Deaf girl in a hearing world 🔇 | Accessibility consultant @Play_Ability_ | Photographer 📸 | Werder Bremen 💚 | Durham and Loughborough Alumna 🎓Game Accessibility Ne.. @GameA11yNexus
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23K Followers 845 Following Former Narrative Designer & Narrative Historian at Respawn Entertainment on Apex Legends 🇵🇪, | Opinions are my ownJason Dvorak @gamerave
745 Followers 328 Following Had a full PS1 set before it was cool. Or expensive. PlayStation games, collecting, and all things variant. https://t.co/pdqMiFmWRFGame Quality @GameQualityOrg
18 Followers 1 Following The global forum for collaboration, knowledge-sharing and advancing the game quality discipline.斗々屋 @judy_totoya
9K Followers 554 FollowingManchester News MEN @MENnewsdesk
741K Followers 1K Following Breaking local and world news, sport, showbiz and what's on from the Manchester Evening News. Join us on WhatsApp HERE: https://t.co/sz3bMhvmYpEasy Surf #Accessibil.. @easysurf_ca
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3K Followers 3K Following Unofficial Lego videogames Fan News Account run by @SnowydayUK3 is a WB Games UK press member🎮 @TTGames follows meBlake 🪑 @fsfblake
1K Followers 773 Following Senior QA Tester @SquanchGames 🕹Prev @Activision : Cold War, Vanguard 🕹 Fan of rhythm games 🥁 Opinions are my own 🦝🦝🦝TUBESIDE | James May .. @PoshHammer
3K Followers 282 Following Professional child. Watch my new YouTube show TUBESIDE about LEGO models I worked on! https://t.co/lqhR6COigX 🛺⌨️☕🤖🧜♀️🎭🎊💜🚗🧙♀️📷🐰Suicide Squad: Kill T.. @suicidesquadRS
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2K Followers 331 Following Software Engineer; Pre-FAANG developer; Building UI Composer, a lightweight and powerful interface rendering framework.Ed Fear @edfear
4K Followers 2K Following Big gay. Game director, writer and designer. Ex-Mediatonic/Epic, now gathering power. Murder by Numbers, Swords of Ditto, Hatoful BF. ゲームディレクター兼シナリオライター 日本語OKPokéJungle: Pokémon.. @pokejungle
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95K Followers 241 Following こじろー/イラストレーター/ご連絡はメールへ✉️→ [email protected] /skeb→https://t.co/f5ue1PZigU /画集『世界でいちばん何でもない日』/「ILLUSTRATION2023」掲載/ココナラやその他サイトまとめは下記URLにありますQuick Brick Games @QuickBrickGames
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295 Followers 1K Following Software Engineer @ a place of science . Husband, father of four fur babies, and XboxEra staff. BLM, StopAsianHate, FreePalestineI've devolved into a bedroom programmer again, 41 years after I first started. Now I can assemble the Z80 code in 1 sec and test and debug it in a couple more. Back then it was assembling to tape in sections, loading it all back in bits and then praying it would start! #gamedev
Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward. We’re still…
May 1985. I was trying my best to be a techincal writer / journalist. I'd just finished my 'A' levels and was offered a job as an editorial assistant at Europress, a big computer magazine publisher. Here's a machine code monitor program I wrote for the 8-bit Atari, all in BASIC.
As an ex Tt dev, I can relate
In the most embarrassing stage of game development: explaining terrible puns to the localisation folks.
A letter from Gary Bracey at Ocean Software confirming the tape protection work they wanted me to start for the BBC Micro version of Impossible Mission. The protection was designed to make tape to disk transfer tricky for the average user. Dated 8th August 1986.
@shahidkamal Great thread. I can relate with everything you say, we have walked a similar path - I too am 58, but it was my father that had Type I diabetes. We could take risks, do what we were passionate about and didn't need an army of people to try out new things. I miss those golden years
10. The video games scene was new and I was young. Life was opening up and the world was opening up. Tech was improving at an insane rate and I was right up there with some of the best in my field by 1986. Earning money also opened my world up. Money gives you options.
8. I was young. No family to support, no rent, and despite type 1 diabetes, I thought I was invincible and often tested this to the limit, almost dying on several occasions. This gave me insane drive and unbroken time. 72 hour sessions were a thing. It wasn’t crunch. It was love.
4. No online component necessary, no, or very limited post launch support required, so no planning for shit that doesn’t matter for the 90% of games that don’t make it commercially. The cost of failure was low.
3. No Internet, so no hate on your early demos, and no hate mobs for your finished game. If I did The Comet Game today, I’d be screwed forever. Also, no Internet feedback meant you stayed the course to find out and so you actually shipped.
2. No deviation on the pure concept because of outside influence, either from customers or publishers.
A wonderful thread describing why being a videogame developer in the early/mid 80s was so enjoyable.
40 years ago, I ported Jet Set Willy to the C64. Today, I pondered on what it was that made 1984 to 1986 the most magical years of my time in video games. Here are ten reasons. (Tomorrow I’ll talk about how I bring the spirit of that time back, 40 years on.) 🧵
Now who remembers typing in magazine game listings then? ... New video out (link below), where I not only have a go at typing in/running some games on a BBC Micro, but convert them into Python as well ... hopefully seeing this will inspire others to have a go themselves :)
New version of #JoEngine for the #SegaSaturn with Voxel support !😀(and some other features & fixes). Let's do some homebrew on our beloved console !🎮 github.com/johannes-fetz/…
@MarcLittlemore Joyous times when you had to write your own clipping routines!
@xiotex @davidspringate Target Manager was TM.EXE wasn't it? I can't find it now!
@davidspringate @xiotex Re-installing VirtualBox. The joys of finding a windows 7 ISO! Fortunately, I still have an original Win7 Install DVD from an old PC that I can make an ISO from! Fingers crossed.
@KevEdwardsRetro @xiotex Worth keeping a Windows 7 VM around for things like this 👍
@xiotex I'm sure I have them somewhere, but running them might me tricky on my modern day PC, even compatibility mode is going to fail based on past experience!