Slashie @slashie_
Indie GameDev - #Roguelike Guy - https://t.co/rIVPhH9son - https://t.co/u2bY5yY5TA slashie.net Medellín, Colombia Joined November 2009-
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Currently paying most of this out of my pocket (in addition to infrastructure work to keep things going) I appreciate all your contributions!!
Currently paying most of this out of my pocket (in addition to infrastructure work to keep things going) I appreciate all your contributions!!
intriguing...
Roguebasin is back online, taking some measures to prevent future downtime.
Die spambot, you don't belong in this world...
Are you an #indiedev, or have you just got a very expensive hobbie?
i will say, very generally, that a lot of classic roguelikes are about risk assessment and nested failsafes, and individual encounters tend not to be very tactically dense or involve much interesting reading. i'm interested specifically in working on the moment to moment reading
This is so cool, just `telnet mapscii.me` ! more info at github.com/rastapasta/map…
Ananias #roguelike has been added to the list of editors' picks for the best mobile games at @minireview_io minireview.io/our-picks
...And my axe
Sometimes I seem to be pretty good at doing valuable, boring things. It's pretty hard for me to bring myself to just do them and cash on it.
Project Yuhalak, update #2 #roguelite #dungeoncrawler blog.slashie.net/2024/04/16/pro…
The prophecy of Bachlaum has been unearthed, it foretells the end of this Sixth Age of Slashware, the exile of the founder and his unfinished works being sent to the void.
Checking out The Pokémon Zoology Art Book by Joshua Dunlop youtu.be/BJGrKsmarAw
Roguebasin server has been upgraded to 2GB RAM. Hopefully that will help with stability. Let me know if you find any issues!
Upgrading roguebasin server, please pardon the downtime ugh
🐔 Brian Bucklew �.. @unormal
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We are the Global Games Fund - powered by @gamedevworld. We support pre-production & prototype stage game projects by developers in emergent territories with up to US$50,000 in funding, mentorship, and access. We launch Q2 2024. Read more at globalgames.fund
The mission has always been to democratize access to information & opportunity for developers everywhere. But that's not the only way devs around the world are disadvantaged by where they live: access to early-stage project funding is another. So today, we start fixing that.
We are the Global Games Fund - powered by @gamedevworld. We support pre-production & prototype stage game projects by developers in emergent territories with up to US$50,000 in funding, mentorship, and access. We launch Q2 2024. Read more at globalgames.fund
@slashie_ This is literally what my mapping system in my book (Global Monitoring System) acts like/is like. Incredible to see it in a tangible rendition. 🤩
i will say, very generally, that a lot of classic roguelikes are about risk assessment and nested failsafes, and individual encounters tend not to be very tactically dense or involve much interesting reading. i'm interested specifically in working on the moment to moment reading
Need to look up directions but you left your phone at home and only have a dumb terminal? Never fear! You can just telnet to mapscii.me and get a zoomable world map, all in ASCII over telnet.
@slashie_ Is that an imp from Ultima Underworld? Just had a nostalgia flashback.
@slashie_ Oh, and I forgot the best part. Coffee is a diuretic, so if you drink it instead of water, you will get dehydrated.
@taxincluded I think it's particularly striking with entirely multiplayer games because they only work as long as people are playing them. Movies and albums and single player games can be re-experienced and still enjoyed. Once a multiplayer game is empty, it's dead.
So Foamstars has lost 95% of its players and Palworld has lost 97%. Seems like these multiplayer games pretty much rely on a very short hype explosion. They blow up at launch, have a brief window of huge hype and popularity, then die off in a few months. What a depressing model
@AlanWithTea StS uses metaprogression strictly as a learning tool. 3-4 runs per character and stuff is unlocked. There's also the Ascention levels, but that is reverse metaprogression - you unlock stuff to make game harder.
NEW VIDEO | The Story of The Oregon Trail In 1971, three student teachers created a computer game about traveling the Oregon Trail. It became one of the best-selling edutainment games of all time. But the creators never made a penny. Runtime: 1hr 27 min youtu.be/8QbjlHeoLdc
@unormal @InnkeepGame what do you call a charging dock
@slashie_ If it makes you feel better, I remember enjoying it for quite a while!
Vampire Survivors Operation Guns DLC Feat. Contra is coming May 9th! AND the title is coming to PlayStation this Summer! Just announced at The Triple-i Initiative #iiiShowcase. Watch the officia @poncle_vampirel trailer: youtu.be/M7qW3CRX1Xw
🗡️ Introducing The Rogue Prince of Persia 🗡️ The Rogue Prince of Persia is a 2D fast-paced action-platforming roguelite, developed by our friends @Studio_Evil Guide the Prince on his quest to save the people of Ctesiphon from the Huns!
Somehow @Studio_Evil got their grubby hands on the iconic @Ubisoft title and created The Rogue Prince of Persia - an action-platformer roguelite launching in Steam Early Access, May 14 2024! Announced at the #iiiShowcase Watch the official trailer: youtu.be/J5RIwH6jQUQ