Search results for #RPGArchitect
Hey Architects, 5 more days left in the #rpgarchitect anniversary game jam, so if you're working on those games please get them wrapped up and submitted soon! We're also participating in the #SteamSpringSale - get 10% off until the sale ends! itch.io/jam/the-rpg-ar…
Hey Architects, Today's #rpgarchitect update tackles the physics engine, updating it across the board and addressing most if not all reported hiccups... and addresses some issues with Classes. store.steampowered.com/news/app/21586… #indiedev #gamedev #rpg
Hey Architects, A February Wrapup video for #rpgarchitect is going live in about 40 minutes - get caught up on recent additions to the engine! Video averse? Check out the written blog post! Video: youtu.be/yKSU3AGaNcg Blog: rpg-architect.com/february-wrap-… #indiedev #gamedev #rpg
@RobinPoedev Gnomes are our jam with #rpgarchitect, but slimes are cool too - I didn't have a readily available slime graphic is our assets, so went with this instead. For the count... about 900-1000 gnomes to hit around 60fps on my build.
Hey Architects, Recent #rpgarchitect updates (2/23 and 2/26) have added intangible layers, Classes [for heroes, etc.], adjustments to Map Layers and other commands, and fixed some bugs. See changelogs: store.steampowered.com/news/app/21586… store.steampowered.com/news/app/21586… #indiedev #gamedev #rpg
Hey Architects, Join us in about 15 minutes for the next part in @BitByBitSound's ongoing #rpgarchitect tutorial series - this one is a continuation of his battle system tutorial. youtu.be/MaMUXMDgga0 #indiedev #gamedev #rpg #tutorial
Hey Architects, Would you be interested in seeing #rpgarchitect appear at conventions? Let us know what you think here or over on discord! #indiedev #gamedev #rpg #PollOfTheDay
Hey Architects, Today's #rpgarchitect update fixes an issue with 3D model animation/transforms and fixes an issues with evaluating floating points. See Changelog: store.steampowered.com/news/app/21586… #indiedev #gamedev #rpg
Hey Architects, Going live in a few minutes is a new #rpgarchitect battle system tutorial prepared by friend and collaborator, Rikyu. This is separate from the @BitByBitSound tutorials and will give you a complete overview of battle system setup! youtube.com/watch?v=dfp1iT… #rpg
Hey Architects, Today's #rpgarchitect update adds additional summary information into the Call Function command, updates to the latest Avalonia version and fixes an issue where some larger files with heavily-nested commands would not be read properly. store.steampowered.com/news/app/21586…
Hey Architects, Today's #rpgarchitect update covers a number of bug fixes within the database, with movement, with some UI types and updates the 2D RPG Sample to address some reported issues. See full changelog for specifics. store.steampowered.com/news/app/21586… #indiedev #gamedev #rpg
Hey Architects, Today's #rpgarchitect update finishes addressing 'invalid or corrupt' data issues across the program (1/26), and some crashes specific to the MacOS build. Further fixes some issues with data manipulation/loading. store.steampowered.com/news/app/21586… #indiedev #gamedev #rpg
Hey Architects, Today's #rpgarchitect update addresses some bugs with commands, a spelling issue in Skill Type and fixed 'Self' not being allowed in some commands for Entity targets. The Jan 24 patch also saw additional copy/paste fixes. store.steampowered.com/news/app/21586… #indiedev #rpg
Hey Architects, Today's #rpgarchitect update introduces a refactoring of project file formats, adds Virtual Key support to 'Game Over' and fixes a bug related to subtracting from a null variable. If you run into any issues, please contact us! (see log) store.steampowered.com/news/app/21586…
Hey Architects, Today marks #rpgarchitect 's One Year [Early Access] Anniversary - it has been a long year, with a lot of fixes and additions throughout alongside a growing community of creators. We're celebrating with a 15% sale live later today, whenever Steam updates sales.
Hey Architects, Today's #rpgarchitect update adds Virtual Key support to Title and Battle scenes and begins the process for a significant upgrade to various program and database areas to improve size/organization. See Changelog. store.steampowered.com/news/app/21586… #indiedev #gamedev #rpg
Hey Architects, The first #rpgarchitect battle system tutorial went live earlier today over on our Youtube channel - follow along with @BitByBitSound and learn the basics of setting up a typical battle system. youtu.be/OqQRx2BGdx8?si… #indiedev #gamedev #rpg
Hey Architects, Today's #rpgarchitect update adds new options to Dialogue Options, fixes some bugs (see changelog), adds the ability to remove many 'Types' from Items/Skills/Equip/etc. and adds Tag support on Save States. store.steampowered.com/news/app/21586… #indiedev #gamedev #rpg